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Volumn 21, Issue 5, 2007, Pages 27-29

Game on as trainers make learning fun: Virtual world extends the attention span
[No Author Info available]

Author keywords

Competence based training; Computer based training; Data security; Distance learning; Video games

Indexed keywords


EID: 34548015618     PISSN: 14777282     EISSN: None     Source Type: Journal    
DOI: 10.1108/14777280710779472     Document Type: Review
Times cited : (2)

References (3)
  • 1
    • 33846783259 scopus 로고    scopus 로고
    • A video game for cyber security training and awareness
    • ISSN: 0167-4048
    • Cone, B.D., Irvine, C.E., Thompson, M.F. and Nguyen, T.D. (2007), "A video game for cyber security training and awareness", Computers & Security, Vol. 26 No. 1, February, pp. 63-72, ISSN: 0167-4048.
    • (2007) Computers & Security , vol.26 , Issue.1 , pp. 63-72
    • Cone, B.D.1    Irvine, C.E.2    Thompson, M.F.3    Nguyen, T.D.4
  • 2
    • 34548030745 scopus 로고    scopus 로고
    • Corporate games
    • Davies, S. (2006), "Corporate games", Quality World, Vol. 32 No. 4, April, pp. 16-20.
    • (2006) Quality World , vol.32 , Issue.4 , pp. 16-20
    • Davies, S.1
  • 3
    • 34548018134 scopus 로고    scopus 로고
    • So happy together
    • Weinstein, M. (2006), "So happy together", Training, May, pp. 34-9.
    • (2006) Training , pp. 34-9
    • Weinstein, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.