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Volumn 203, Issue , 2007, Pages 216-219

Double dribble: Illusionism, mixed reality, and the sports fan experience

Author keywords

Entertainment computing; Illusion; Mixed reality; Sports communications; Sports informatics

Indexed keywords

ACCESS CONTROL; INFORMATION ANALYSIS; TELECOMMUNICATION SYSTEMS;

EID: 34547983822     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255093     Document Type: Conference Paper
Times cited : (2)

References (12)
  • 1
    • 34547989712 scopus 로고    scopus 로고
    • Aura Sports Ltd. Fans survey puts Web as the leading popular news medium, Retrieved September 25, 2006
    • Aura Sports Ltd. Fans survey puts Web as the leading popular news medium. (2005). www.aurasports.com. Retrieved September 25, 2006.
    • (2005)
  • 2
    • 34547985882 scopus 로고    scopus 로고
    • Double Dribble: Mixed reality game design for sports informatics
    • London
    • Bardzell, S., Bardzell, J., and Ryan, W. Double Dribble: Mixed reality game design for sports informatics. ICEC 2006, London. 2006.
    • (2006) ICEC 2006
    • Bardzell, S.1    Bardzell, J.2    Ryan, W.3
  • 6
    • 34547972665 scopus 로고    scopus 로고
    • Coyle, P. Colts.com: Reach more avid Colts fans, more often. Invited talk at Indiana University (2006).
    • Coyle, P. Colts.com: Reach more avid Colts fans, more often. Invited talk at Indiana University (2006).
  • 7
    • 80051472133 scopus 로고    scopus 로고
    • Enhancing virtual spaces and large displays: Martial arts in artificial reality
    • ACM Press
    • Hämäläinen, P., Ilmonen, T., Höysniemi, J., Lindholm, M., and Nykänen, A. Enhancing virtual spaces and large displays: Martial arts in artificial reality. Proc. CHI 2005, ACM Press (2005), 781-790.
    • (2005) Proc. CHI 2005 , pp. 781-790
    • Hämäläinen, P.1    Ilmonen, T.2    Höysniemi, J.3    Lindholm, M.4    Nykänen, A.5
  • 8
    • 21244456658 scopus 로고    scopus 로고
    • Sports and shows: Spectators in contemporary culture
    • Kennedy, D. Sports and shows: spectators in contemporary culture. Theatre Research International, 26, 3. (2001), 277-284.
    • (2001) Theatre Research International , vol.26 , Issue.3 , pp. 277-284
    • Kennedy, D.1
  • 12
    • 0036957385 scopus 로고    scopus 로고
    • A conceptual framework for mixed reality environments: Designing novel learning activities for young children
    • Rogers, Y., Scaife, M., Gabrielli, S., Smith, H., and Harris, E. A conceptual framework for mixed reality environments: Designing novel learning activities for young children. Presence, 11, 6 (2002), 677-686.
    • (2002) Presence , vol.11 , Issue.6 , pp. 677-686
    • Rogers, Y.1    Scaife, M.2    Gabrielli, S.3    Smith, H.4    Harris, E.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.