메뉴 건너뛰기




Volumn 203, Issue , 2007, Pages 155-162

Tangible interfaces for real-time 3D virtual environments

Author keywords

3D space; Game engine; Machinima; Puppetry; Tangible interface; Video games; Virtual character

Indexed keywords

ANIMATION; INTERACTIVE COMPUTER GRAPHICS; REAL TIME SYSTEMS; SEARCH ENGINES; SOFTWARE PROTOTYPING; VIRTUAL REALITY;

EID: 34547975566     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255080     Document Type: Conference Paper
Times cited : (29)

References (32)
  • 2
    • 34547990930 scopus 로고    scopus 로고
    • Center for Puppetry Arts, Atlanta, GA
    • Center for Puppetry Arts, Atlanta, GA. http://www.puppet.org/
  • 5
    • 34547997083 scopus 로고    scopus 로고
    • Half-Life 2, dev. Valve Corporation publ. by Valve Corporation (2004).
    • Half-Life 2, dev. Valve Corporation publ. by Valve Corporation (2004).
  • 7
    • 0030679094 scopus 로고    scopus 로고
    • Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
    • ACM Press, pp
    • Ishii, H., Ullmer, B. (1997) "Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms" in Proceedings of CHI '97, ACM Press, pp.234-241.
    • (1997) Proceedings of CHI '97 , pp. 234-241
    • Ishii, H.1    Ullmer, B.2
  • 8
    • 57249114762 scopus 로고
    • The Perceptual Structure of Multidimensional Input Device Selection
    • Jacob, R., Sibert, L. (1992) "The Perceptual Structure of Multidimensional Input Device Selection" in Proceedings of CHI '92, pp. 211-218.
    • (1992) Proceedings of CHI '92 , pp. 211-218
    • Jacob, R.1    Sibert, L.2
  • 13
    • 34547985333 scopus 로고    scopus 로고
    • Unrealcity. ILM Creates Artificial Cities for Artificial Intelligence
    • Lehane, S. (2001) "Unrealcity. ILM Creates Artificial Cities for Artificial Intelligence" in Film and Video, Vol. 18, No. 7.
    • (2001) Film and Video , vol.18 , Issue.7
    • Lehane, S.1
  • 15
    • 1942485908 scopus 로고    scopus 로고
    • A Tangible Interface for High-Level Direction of Multiple Animated Characters
    • Metoyer, R., Xu, L., Srinivasan, M. (2003) "A Tangible Interface for High-Level Direction of Multiple Animated Characters" in Proceedings of Graphics Interface 2003, pp. 167-176.
    • (2003) Proceedings of Graphics Interface 2003 , pp. 167-176
    • Metoyer, R.1    Xu, L.2    Srinivasan, M.3
  • 16
    • 34547965246 scopus 로고    scopus 로고
    • dev. Lionhead Studios, publ. by Activision Publishing
    • The Movies, dev. Lionhead Studios, publ. by Activision Publishing (2005).
    • (2005) The Movies
  • 19
    • 70449458128 scopus 로고    scopus 로고
    • programming environment
    • Processing programming environment. http://www.processing.org/
    • Processing
  • 20
    • 34547991714 scopus 로고    scopus 로고
    • dev. id Software, publ. by id Software
    • Quake, dev. id Software, publ. by id Software (1996).
    • (1996) Quake
  • 22
    • 34547985693 scopus 로고    scopus 로고
    • Salen, K. Telefragging Monster Movies In King, L. (ed.) Game On. The History and Culture of Videogames. Laurence King Publ., London, 2002.
    • Salen, K. Telefragging Monster Movies In King, L. (ed.) Game On. The History and Culture of Videogames. Laurence King Publ., London, 2002.
  • 25
    • 34547967274 scopus 로고    scopus 로고
    • The Sims 2, dev. Maxis Software publ. by Electronic Arts (2004)
    • The Sims 2, dev. Maxis Software publ. by Electronic Arts (2004)
  • 26
    • 0031622818 scopus 로고    scopus 로고
    • When the interface is a talking dinosaur: Learning across media with ActiMates Barney
    • ACM Press, pp
    • Strammen, E. (1999) "When the interface is a talking dinosaur: learning across media with ActiMates Barney" in Proceedings of CHI '99, ACM Press, pp.288-295.
    • (1999) Proceedings of CHI '99 , pp. 288-295
    • Strammen, E.1
  • 27
    • 0028194746 scopus 로고    scopus 로고
    • Sturman, D.J., Zeltzer, D. (1994) A Survey of Glove-based Input in IEEE Computer Graphics and Applications, 14, Issuel , pp. 30-39.
    • Sturman, D.J., Zeltzer, D. (1994) "A Survey of Glove-based Input" in IEEE Computer Graphics and Applications, Vol. 14, Issuel , pp. 30-39.
  • 28
    • 0027634550 scopus 로고
    • A Design Method for "Whole-Hand" Human-Computer Interaction
    • July, ACM Press, pp
    • Sturman, D., Zeltzer, D. (1993) "A Design Method for "Whole-Hand" Human-Computer Interaction" in ACM Transactions on Information Systems, Vol. 11, Issue 3, July 1993, ACM Press, pp. 219-238.
    • (1993) ACM Transactions on Information Systems , vol.11 , Issue.3 , pp. 219-238
    • Sturman, D.1    Zeltzer, D.2
  • 30
    • 0038708171 scopus 로고    scopus 로고
    • Emerging Frameworks for Tangible User Interfaces
    • John M. Carroll, ed, Addison-Wesley, pp
    • Ullmer, B., Ishii, H. (2001) "Emerging Frameworks for Tangible User Interfaces" in Human-Computer Interaction in the New Millennium, John M. Carroll, ed., Addison-Wesley, pp. 579-601.
    • (2001) Human-Computer Interaction in the New Millennium , pp. 579-601
    • Ullmer, B.1    Ishii, H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.