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Volumn , Issue , 2006, Pages 177-180

Multi-user networked interactive augmented reality card game

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER HARDWARE; DISTRIBUTED COMPUTER SYSTEMS; GAME THEORY; USER INTERFACES;

EID: 34547972043     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CW.2006.29     Document Type: Conference Paper
Times cited : (7)

References (13)
  • 2
    • 0010605087 scopus 로고    scopus 로고
    • Hybrid participant embodiments in networked collaborative virtual environments
    • Oct
    • S. Balcisoy and D. Thalmann. Hybrid participant embodiments in networked collaborative virtual environments. Int. Conf. on Multimedia Modeling, pages 130-137, Oct. 1998.
    • (1998) Int. Conf. on Multimedia Modeling , pp. 130-137
    • Balcisoy, S.1    Thalmann, D.2
  • 4
    • 0034509882 scopus 로고    scopus 로고
    • Mixing realities in shared space: An augmented reality interface for collaborative computing
    • Aug
    • M. Billinghurst, I. Poupyrev, H. Kato, and R. May. Mixing realities in shared space: An augmented reality interface for collaborative computing. IEEE Int. Conf. on Multimedia and Expo (ICME), pages 1641-1644, Aug, 2000.
    • (2000) IEEE Int. Conf. on Multimedia and Expo (ICME) , pp. 1641-1644
    • Billinghurst, M.1    Poupyrev, I.2    Kato, H.3    May, R.4
  • 5
    • 36949019783 scopus 로고    scopus 로고
    • T. K. Capin and et. al., editors. Avatars in Networked Virtual Environments. Wiley, New York, 1999.
    • T. K. Capin and et. al., editors. Avatars in Networked Virtual Environments. Wiley, New York, 1999.
  • 6
    • 3042598529 scopus 로고    scopus 로고
    • Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing
    • A. D. Cheok and et. al. Touch-space: Mixed reality game space based on ubiquitous, tangible, and social computing. Personal and Ubiquitous Computing, 5(6):430-442, 2002.
    • (2002) Personal and Ubiquitous Computing , vol.5 , Issue.6 , pp. 430-442
    • Cheok, A.D.1    and et., al.2
  • 7
    • 35248898218 scopus 로고    scopus 로고
    • Human pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area
    • Sep
    • A. D. Cheok and et. al. Human pacman: A mobile entertainment system with ubiquitous computing and tangible interaction over a wide outdoor area. Int. Symp. on Human-Computer Interaction with Mobile Devices and Services, 8:209-223, Sep. 2003.
    • (2003) Int. Symp. on Human-Computer Interaction with Mobile Devices and Services , vol.8 , pp. 209-223
    • Cheok, A.D.1    and et., al.2
  • 10
    • 0034831536 scopus 로고    scopus 로고
    • Human computer interaction in complex process control: Developing structured mental models that allow operators to perform effectively
    • Jun
    • P. G. Ogden. Human computer interaction in complex process control: developing structured mental models that allow operators to perform effectively. IEE Conf. on People in Control, (481):120-125, Jun. 2001.
    • (2001) IEE Conf. on People in Control , vol.481 , pp. 120-125
    • Ogden, P.G.1
  • 12
    • 0003411885 scopus 로고    scopus 로고
    • S. Singhal and M. Zyda, editors, Addison Wesley, Reading, MA
    • S. Singhal and M. Zyda, editors. Networked Virtual Environments. Addison Wesley, Reading, MA, 1999.
    • (1999) Networked Virtual Environments


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.