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Volumn 203, Issue , 2007, Pages 127-134

Motivated reinforcement learning for adaptive characters in open-ended simulation games

Author keywords

Adaptive characters; Computer games; Context free grammar; Motivated reinforcement learning

Indexed keywords

ADAPTIVE SYSTEMS; COMPUTER SIMULATION; CONTEXT FREE GRAMMARS; LEARNING SYSTEMS; OPEN SYSTEMS;

EID: 34547966595     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255073     Document Type: Conference Paper
Times cited : (36)

References (13)
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  • 2
    • 34547973640 scopus 로고    scopus 로고
    • Johnson, D. and Wiles, J. Computer games with
    • Johnson, D. and Wiles, J. "Computer games with
  • 3
    • 34547972671 scopus 로고    scopus 로고
    • intelligence, presented at The 10th IEEE International Conference on Fuzzy Systems, pp1355-1358, 2001.
    • intelligence", presented at The 10th IEEE International Conference on Fuzzy Systems, pp1355-1358, 2001.
  • 4
    • 0004627395 scopus 로고    scopus 로고
    • Interactive computer games: Human-level AI's killer application
    • presented at
    • Laird, J. and van Lent, M. "Interactive computer games: human-level AI's killer application", presented at National Conference on Artificial Intelligence, pp1171-1178, 2000.
    • (2000) National Conference on Artificial Intelligence , pp. 1171-1178
    • Laird, J.1    van Lent, M.2
  • 5
    • 34547231905 scopus 로고    scopus 로고
    • accessed January
    • Linden. "Second Life", www.secondlife.com (accessed January, 2007).
    • (2007) Second Life
    • Linden1
  • 6
    • 3042511832 scopus 로고    scopus 로고
    • Agent models of 3D virtual worlds
    • California State Polytechnic University, Pamona, pp
    • Maher, M.-L. and Gero, IS. "Agent models of 3D virtual worlds", ACADIA 2002: Thresholds. California State Polytechnic University, Pamona, pp. 127-138, 2002.
    • (2002) ACADIA 2002: Thresholds , pp. 127-138
    • Maher, M.-L.1    Gero, I.S.2
  • 8
    • 34547172141 scopus 로고    scopus 로고
    • Merrick, K. and Maher, M. L. Motivated reinforcement learning for non-player characters in persistent computer game worlds presented at ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2006, CA, USA, (CD, no page numbers), 2006.
    • Merrick, K. and Maher, M. L. "Motivated reinforcement learning for non-player characters in persistent computer game worlds" presented at ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2006, CA, USA, (CD, no page numbers), 2006.
  • 9
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    • Modelling Motivation for Experience-Based Attention Focus in Reinforcement Learning
    • PhD Thesis, University of Sydney manuscript
    • Merrick, K. 2007, "Modelling Motivation for Experience-Based Attention Focus in Reinforcement Learning", PhD Thesis, University of Sydney (manuscript).
    • (2007)
    • Merrick, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.