|
Volumn , Issue , 2007, Pages 147-151
|
Digital games: Developing the issues of socio-cognitive learning theory in an attempt to shift an entertainment gadget to an educational tool
|
Author keywords
[No Author keywords available]
|
Indexed keywords
COMPUTER SELF-EFFICACY;
DIGITAL GAMES;
ENTERTAINMENT GADGETS;
PREDISPOSITION;
COGNITIVE SYSTEMS;
CORRELATION METHODS;
EDUCATION;
SOCIAL ASPECTS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
LEARNING SYSTEMS;
|
EID: 34547697439
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/DIGITEL.2007.18 Document Type: Conference Paper |
Times cited : (15)
|
References (9)
|