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Volumn , Issue , 2007, Pages 235-238

Muddleware for prototyping mixed reality multiuser games

Author keywords

Client server architectures; Middleware; Mixed reality games

Indexed keywords

CLIENT-SERVER ARCHITECTURES; MIXED REALITY GAMES;

EID: 34547697277     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2007.352489     Document Type: Conference Paper
Times cited : (15)

References (12)
  • 4
    • 84858105898 scopus 로고    scopus 로고
    • IBM TSpaces, http://www.almaden.ibm.com/cs/TSpaces, 2000
    • (2000)
    • TSpaces, I.B.M.1
  • 6
    • 0035015745 scopus 로고    scopus 로고
    • Murphy, A.L, Picco, G.P., Roman, G, LIME: A Middleware for Physical and Logical Mobility, International Conference on Distributed Computing Systems (ICDCS), pp. 524-541, 2001
    • Murphy, A.L, Picco, G.P., Roman, G, LIME: A Middleware for Physical and Logical Mobility, International Conference on Distributed Computing Systems (ICDCS), pp. 524-541, 2001
  • 10
    • 16244377192 scopus 로고    scopus 로고
    • The EQUIP Platform: Bringing Together Physical and Virtual Worlds
    • Technical Report, University of Nottingham
    • Greenhalgh C., Izadi S., Rodden T., Benford S.: The EQUIP Platform: Bringing Together Physical and Virtual Worlds. Technical Report, University of Nottingham, 2001. http://www.crg.cs.nott.ac.uk/~cmg/Equator/Downloads/docs/ equipplatform.pdf
    • (2001)
    • Greenhalgh, C.1    Izadi, S.2    Rodden, T.3    Benford, S.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.