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Volumn 6, Issue 2, 2007, Pages 209-212

Self-similarity based editing of 3D surface textures using height and albedo maps

Author keywords

3D surface texture; Bump mapping; Self similarity; Texture editing; Virtual reality; Visualization

Indexed keywords


EID: 34249997795     PISSN: 16725182     EISSN: None     Source Type: Journal    
DOI: 10.1007/s11802-007-0209-0     Document Type: Article
Times cited : (2)

References (9)
  • 1
    • 0036992494 scopus 로고    scopus 로고
    • Self-similarity based texture editing
    • Brooks, S., and N. A. Dodgson, 2002. Self-similarity based texture editing. ACM T. Graphic., 21 (3): 653-656.
    • (2002) ACM T. Graphic. , vol.21 , Issue.3 , pp. 653-656
    • Brooks, S.1    Dodgson, N.A.2
  • 2
  • 5
    • 0024048847 scopus 로고
    • A method for enforcing integrability in shape from shading algorithms
    • Frankot, R. T., and R. Chellapa, 1988. A method for enforcing integrability in shape from shading algorithms. IEEE T. Pattern anal., 10 (4): 439-451.
    • (1988) IEEE T. Pattern Anal. , vol.10 , Issue.4 , pp. 439-451
    • Frankot, R.T.1    Chellapa, R.2
  • 9
    • 0019664037 scopus 로고
    • Analysing images of curved surfaces
    • Woodham, R., 1981. Analysing images of curved surfaces. Artif. Intell., 17: 117-140.
    • (1981) Artif. Intell. , vol.17 , pp. 117-140
    • Woodham, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.