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Volumn 44, Issue 4, 2006, Pages 161-164

Video games and children: Violence in video games

Author keywords

Children; Video games; Violence

Indexed keywords

ATTENTION; BEHAVIOR; BRAIN FUNCTION; CHILD BEHAVIOR; CHILD HEALTH CARE; EYE HAND COORDINATION; FAMILY; HUMAN; HUMAN COMPUTER INTERACTION; INTERNET ADDICTION; RECREATION; REVIEW; SPATIAL ORIENTATION; VIOLENCE;

EID: 34249049172     PISSN: 13008773     EISSN: 13044591     Source Type: Journal    
DOI: None     Document Type: Review
Times cited : (8)

References (21)
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    • Action Agenda: A Strategic Blueprint for Reducing Exposure to Media Violence in Canada (2004) Ontario Office for Victims of Crime.
    • Action Agenda: A Strategic Blueprint for Reducing Exposure to Media Violence in Canada (2004) Ontario Office for Victims of Crime.
  • 2
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson CA, Dill KE (2000) Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. J Personality Soc Psychol; 78: 772-790.
    • (2000) J Personality Soc Psychol , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 5
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    • Cesarone B (Feb. 1994) "Video Games and Children." ERIC Digest; 〈www.eric.ed.gov〉.
    • (1994) ERIC Digest
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  • 6
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    • Children and Video Games. (Fall 2002) The Henry J. Kaiser Family Foundation.
    • "Children and Video Games." (Fall 2002) The Henry J. Kaiser Family Foundation.
  • 7
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    • 20 Aug, CNN. com, 7 Mar, 〉
    • "Computer Games Cause Brain Damage." 20 Aug. 2001, CNN. com., 7 Mar.2005. 〈http://cnn.worldnews.printthis.clickability.com/pt/cpt?action= cpt&tit...〉.
    • (2001) Computer Games Cause Brain Damage
  • 8
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    • Children and electronic games: A comparison of parents' and children's perceptions of children's habits and preferences in a United States Sample
    • Dec
    • Funk J, Hagan J Schimming J (Dec. 1999) Children and electronic games: a comparison of parents' and children's perceptions of children's habits and preferences in a United States Sample. Psychol Reports; 85: 883-888.
    • (1999) Psychol Reports , vol.85 , pp. 883-888
    • Funk, J.1    Hagan, J.2    Schimming, J.3
  • 9
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    • We are What We Watch: Challenging Sexism and Violence in the Media
    • Mar, 21 Mar
    • Hogarth M (Mar 1995) We are What We Watch: Challenging Sexism and Violence in the Media. Child and Family Canada, 21 Mar, 〈http://64.233.187. 104/search?=cache:HSSIXgSZovUJ:www.cfc-efc.ca//docs/vanif/000000〉.
    • (1995) Child and Family Canada
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  • 11
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    • Train Your Brain
    • Translator, Japan: Kumon Publishing Co, Ltd
    • Kawashima R (2003) Train Your Brain. Fujito R (Translator). Japan: Kumon Publishing Co., Ltd.
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  • 15
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    • Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive adolescents
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    • Mathews V, Kronenberger WG, Wang Y, Lurito JT, Lowe MJ, Dunn DW (May/Jun 2005) Media violence exposure and frontal lobe activation measured by functional magnetic resonance imaging in aggressive adolescents. J Computer Assisted Tomography; 29: 287-292.
    • (2005) J Computer Assisted Tomography , vol.29 , pp. 287-292
    • Mathews, V.1    Kronenberger, W.G.2    Wang, Y.3    Lurito, J.T.4    Lowe, M.J.5    Dunn, D.W.6
  • 16
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    • Playing with Kids' Minds? (23 Apr. 2005) Indiana University School of Medicine. 〈http://www.medicine.indiana.edu/iu_medicine/03_spring/articles/ kidsMinds.html.〉.
    • Playing with Kids' Minds? (23 Apr. 2005) Indiana University School of Medicine. 〈http://www.medicine.indiana.edu/iu_medicine/03_spring/articles/ kidsMinds.html.〉.
  • 17
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    • Video Games for Health Behavior Change Research and Clinical Trials (22 Mar. 2005) University of California at Santa Barbara 〈http://www.comm.ucsb. edu/faculty/lieberman/〉.
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    • Walsh D, Gentile D, VanOverbeke M (19 Dec. 2002) 7th Annual Video Game Report Card., National Institute on Media and the Family, 18 Feb. 2002 〈http://216.109.124.98/search/cache?p=How+the+contentt+of+compu...〉.
    • Walsh D, Gentile D, VanOverbeke M (19 Dec. 2002) 7th Annual Video Game Report Card., National Institute on Media and the Family, 18 Feb. 2002 〈http://216.109.124.98/search/cache?p=How+the+contentt+of+compu...〉.
  • 20
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    • Walsh D, Gentile D, Gleske JW, Monica CE (23 Nov. 2004) 9th Annual Video Game Report Card, National Institute on Media and the Family, 21 Mar.2005, 〈http://www.mediafamily.org/research/report_vgrc_2004.shtml〉.
    • Walsh D, Gentile D, Gleske JW, Monica CE (23 Nov. 2004) 9th Annual Video Game Report Card, National Institute on Media and the Family, 21 Mar.2005, 〈http://www.mediafamily.org/research/report_vgrc_2004.shtml〉.
  • 21
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    • Wright B (18 Feb. 2004) Sounding the Alarm on Video Game Ratings CNN.com 18 Feb 2005 〈http://cnn.technology.printthis.clickability.com/pt/cpt? action=cpt&title=CNN.com+-+Sou...〉.
    • Wright B (18 Feb. 2004) Sounding the Alarm on Video Game Ratings CNN.com 18 Feb 2005 〈http://cnn.technology.printthis.clickability.com/pt/cpt? action=cpt&title=CNN.com+-+Sou...〉.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.