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Volumn 125, Issue , 2007, Pages 355-360

A serious gaming/immersion environment to teach clinical cancer genetics

Author keywords

Cancer; Genetics; Medical Education; Serious Game; Simulation

Indexed keywords

CHROMOSOMES; DISEASES; MEDICAL EDUCATION; SOFTWARE TESTING; STUDENTS; VIDEO CONFERENCING; VIRTUAL REALITY;

EID: 34248573309     PISSN: 09269630     EISSN: 18798365     Source Type: Book Series    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (11)
  • 1
    • 33645747704 scopus 로고    scopus 로고
    • The impact of E-learning in medical education
    • Ruiz, J. G. Mintzer, M. J. and Leipzig, R. M. (2006): The impact of E-learning in medical education. Acad Med 81, 207-12.
    • (2006) Acad Med , vol.81 , pp. 207-212
    • Ruiz, J.G.1    Mintzer, M.J.2    Leipzig, R.M.3
  • 3
    • 10044244824 scopus 로고    scopus 로고
    • How does distance education compare with classroom instruction? A meta-analysis of the empirical literature
    • Bernard, R. Abrami, P. L. Lou, Y. and Borokhovski, E. (2004): How does distance education compare with classroom instruction? a meta-analysis of the empirical literature. Review of Educational Research 74, 379-439.
    • (2004) Review of Educational Research , vol.74 , pp. 379-439
    • Bernard, R.1    Abrami, P.L.2    Lou, Y.3    Borokhovski, E.4
  • 5
    • 0036792992 scopus 로고    scopus 로고
    • Web-based learning: Sound educational method or hype? A review of the evaluation literature
    • Chumley-Jones, H. S. Dobbie, A. and Alford, C. L. (2002): Web-based learning: sound educational method or hype? A review of the evaluation literature. Acad Med 77, S86-93.
    • (2002) Acad Med , vol.77
    • Chumley-Jones, H.S.1    Dobbie, A.2    Alford, C.L.3
  • 8
    • 0031230550 scopus 로고    scopus 로고
    • Gaming: A teaching strategy to enhance learning
    • Henry, J. M. (1997): Gaming: A teaching strategy to enhance learning. Journal of Continuing Nursing Education 28, 231-234.
    • (1997) Journal of Continuing Nursing Education , vol.28 , pp. 231-234
    • Henry, J.M.1
  • 9
    • 31644436931 scopus 로고    scopus 로고
    • Game-based learning: How to delight and instruct in the 21st century
    • Foreman, J. (2004): Game-based learning: How to delight and instruct in the 21st century. Educause Review 39, 50-66.
    • (2004) Educause Review , vol.39 , pp. 50-66
    • Foreman, J.1
  • 10
    • 33645748618 scopus 로고    scopus 로고
    • Guidelines for cognitively efficient multimedia learning tools: Educational strategies, cognitive load, and interface design
    • Grunwald, T. and Corsbie-Massay, C. (2006): Guidelines for cognitively efficient multimedia learning tools: educational strategies, cognitive load, and interface design. Acad Med 81, 213-23.
    • (2006) Acad Med , vol.81 , pp. 213-223
    • Grunwald, T.1    Corsbie-Massay, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.