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Volumn 7, Issue 4, 2004, Pages 461-480

The Pleasures and Pains of Pikachu

Author keywords

branding; children; Pok mon; psychosocial; videogames

Indexed keywords


EID: 34247664896     PISSN: 13675494     EISSN: None     Source Type: Journal    
DOI: 10.1177/1367549404047146     Document Type: Article
Times cited : (8)

References (17)
  • 4
    • 84993728385 scopus 로고    scopus 로고
    • Can Such Cute Critters Be Bad Influences? How One Misfit's Quest Turnedinto a Global Bonanza
    • (US edition) Available at:
    • Chua-Eoan, H. and T. Larimer. (1999) ‘Can Such Cute Critters Be Bad Influences? How One Misfit's Quest Turnedinto a Global Bonanza’, Time Magazine (US edition) 154(21): 22–27. Available at: [http://www.time.com/time]
    • (1999) Time Magazine , vol.154 , Issue.21 , pp. 22-27
    • Chua-Eoan, H.1    Larimer, T.2
  • 14
    • 84905671069 scopus 로고    scopus 로고
    • Cute Inc
    • Roach, M. (1999) ‘Cute Inc.’, Wired 7(12): 332–342.
    • (1999) Wired , vol.7 , Issue.12 , pp. 332-342
    • Roach, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.