메뉴 건너뛰기




Volumn 2006, Issue , 2006, Pages 112-118

3D archaeological reconstruction and visualisation: An artificial life model for determining vegetation dispersal patterns in ancient landscapes

Author keywords

[No Author keywords available]

Indexed keywords

INTERACTIVE COMPUTER SYSTEMS; MATHEMATICAL MODELS; PARAMETER ESTIMATION; PATTERN RECOGNITION; VIRTUAL REALITY;

EID: 34247557671     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CGIV.2006.2     Document Type: Conference Paper
Times cited : (5)

References (36)
  • 1
    • 0003333964 scopus 로고    scopus 로고
    • Virtual and Synthetic Environments: Technologies and Applications
    • W. Karwowski, Editor, Taylor & Francis
    • R.J. Stone, Virtual and Synthetic Environments: Technologies and Applications, in International Encyclopaedia of Ergonomics and Human Factors, W. Karwowski, Editor. 2001, Taylor & Francis.
    • (2001) International Encyclopaedia of Ergonomics and Human Factors
    • Stone, R.J.1
  • 2
    • 85045457343 scopus 로고    scopus 로고
    • Information Professional, IEE, October/November
    • R.J. Stone, Whatever Happened to Virtual Reality? Information Professional, IEE, 2004. October/November 2004: p. 12-15.
    • (2004) Whatever Happened to Virtual Reality , pp. 12-15
    • Stone, R.J.1
  • 3
    • 0342842053 scopus 로고    scopus 로고
    • Virtual Heritage: The willing suspension of disbelief for the moment
    • R.J. Stone, Virtual Heritage: "The willing suspension of disbelief for the moment..." UNESCO World Heritage Review, 1999.
    • (1999) UNESCO World Heritage Review
    • Stone, R.J.1
  • 5
    • 85008065205 scopus 로고    scopus 로고
    • Virtual Heritage: Breathing New Life into Our Ancient Past
    • ST. Refsland, et al., Virtual Heritage: Breathing New Life into Our Ancient Past. IEEE Multimedia, 2000. 7(2).
    • (2000) IEEE Multimedia , vol.7 , Issue.2
    • Refsland, S.T.1
  • 8
    • 0033993135 scopus 로고    scopus 로고
    • Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments
    • M. Luck and R. Aylett, Applying Artificial Intelligence to Virtual Reality: Intelligent Virtual Environments. Applied Artificial Intelligence, 2000. 14: p. 3-32.
    • (2000) Applied Artificial Intelligence , vol.14 , pp. 3-32
    • Luck, M.1    Aylett, R.2
  • 10
    • 0004177996 scopus 로고
    • C.G. Langton, ed, MIT Press: Cambridge
    • C.G. Langton, ed. Artificial Life: An Overview. 1995, MIT Press: Cambridge.
    • (1995) Artificial Life: An Overview
  • 11
    • 34247641309 scopus 로고    scopus 로고
    • E. Ch'ng, R.J. Stone, and T.N. Arvanitis. The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources, in The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST04: Interdisciplinarity or The Best of Both Worlds: The Grand Challenge for Cultural Heritage Informatics in the 21st Century. 2004. Brussels, Belgium: The Eurographics Association, p. 125-134.
    • E. Ch'ng, R.J. Stone, and T.N. Arvanitis. The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources, in The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST04: Interdisciplinarity or "The Best of Both Worlds": The Grand Challenge for Cultural Heritage Informatics in the 21st Century. 2004. Brussels, Belgium: The Eurographics Association, p. 125-134.
  • 12
    • 29844452168 scopus 로고    scopus 로고
    • A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes
    • Grindelwald, Switzerland: IASTED
    • E. Ch'ng, R.J. Stone, and T.N. Arvanitis. A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes, in Internet and Multimedia Systems and Applications, EuroIMSA 2005. 2005. Grindelwald, Switzerland: IASTED.
    • (2005) Internet and Multimedia Systems and Applications, EuroIMSA
    • Ch'ng, E.1    Stone, R.J.2    Arvanitis, T.N.3
  • 13
    • 33745461369 scopus 로고    scopus 로고
    • Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape
    • E. Ch'ng and R.J. Stone, Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, 2006. 15(3).
    • (2006) Presence: Teleoperators and Virtual Environments , vol.15 , Issue.3
    • Ch'ng, E.1    Stone, R.J.2
  • 14
    • 34247585735 scopus 로고    scopus 로고
    • Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes
    • Ghent, Belgium: VSMM
    • E. Ch'ng, R.J. Stone, and T.N. Arvanitis. Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes, in Virtual Systems and Multimedia. 2005. Ghent, Belgium: VSMM.
    • (2005) Virtual Systems and Multimedia
    • Ch'ng, E.1    Stone, R.J.2    Arvanitis, T.N.3
  • 15
    • 34247568009 scopus 로고    scopus 로고
    • Proceedings of VSMM, invited keynote, Ghent, Belgium: VSMM. p
    • R.J. Stone. Serious Gaming - Virtual Reality's Saviour? in Proceedings of VSMM 2005 (invited keynote). 2005. Ghent, Belgium: VSMM. p.773-786.
    • (2005) Serious Gaming - Virtual Reality's Saviour , pp. 773-786
    • Stone, R.J.1
  • 16
    • 85011457902 scopus 로고    scopus 로고
    • Palaeoecology and the perception of prehistoric landscapes: Some comments on visual approaches to phenomenology
    • H.P. Chapman and B.R. Gearey, Palaeoecology and the perception of prehistoric landscapes: some comments on visual approaches to phenomenology. Antiquity, 2000. 74: p. 316-319.
    • (2000) Antiquity , vol.74 , pp. 316-319
    • Chapman, H.P.1    Gearey, B.R.2
  • 17
    • 34247610534 scopus 로고    scopus 로고
    • Digital Gardening: An approach to simulating elements of palaeovegetation and some implications for the interpretation of prehistoric sites and landscapes
    • P. Daly, Editor, Routledge
    • B.R. Gearey and H.P. Chapman, Digital Gardening: An approach to simulating elements of palaeovegetation and some implications for the interpretation of prehistoric sites and landscapes, in Digital Archaeology: Bridging Method and Theory, P. Daly, Editor. 2005, Routledge.
    • (2005) Digital Archaeology: Bridging Method and Theory
    • Gearey, B.R.1    Chapman, H.P.2
  • 19
    • 29844446597 scopus 로고    scopus 로고
    • Mesolithic Northern England: Environment, Population and Settlement
    • England: Basingstoke Press
    • P. Spikins, Mesolithic Northern England: Environment, Population and Settlement. BAR British Series. Vol. 283. 1999, England: Basingstoke Press.
    • (1999) BAR British Series , vol.283
    • Spikins, P.1
  • 20
    • 0025229623 scopus 로고
    • Modelling vegetation pattern using digital terrain data
    • F.W. Davis, Goetz, S., Modelling vegetation pattern using digital terrain data. Landscape Ecology, 1990. 4: p. 69-80.
    • (1990) Landscape Ecology , vol.4 , pp. 69-80
    • Davis, F.W.1    Goetz, S.2
  • 21
    • 0027808205 scopus 로고
    • A simulated map of the potential natural forest vegetation of Switzerland
    • B. Brzeziecki, Kienast, F., Wildi, O., A simulated map of the potential natural forest vegetation of Switzerland. Journal of Vegetation Science, 1993. 4: p. 499-508.
    • (1993) Journal of Vegetation Science , vol.4 , pp. 499-508
    • Brzeziecki, B.1    Kienast, F.2    Wildi, O.3
  • 22
    • 34247619491 scopus 로고    scopus 로고
    • S. Kauffman, At Home in the Universe: The search for laws of complexity. 1996, Harmondsworth: Penguin.
    • S. Kauffman, At Home in the Universe: The search for laws of complexity. 1996, Harmondsworth: Penguin.
  • 26
    • 0343278984 scopus 로고    scopus 로고
    • Maze-solving by an amoeboid organism
    • T. Nakagaki, Maze-solving by an amoeboid organism. Nature, 2000. 407: p. 470.
    • (2000) Nature , vol.407 , pp. 470
    • Nakagaki, T.1
  • 28
    • 34247639138 scopus 로고    scopus 로고
    • K. Mihata, The Persistence of 'Emergence', in Chaos, Complexity & Sociology: Myths, Models & Theories, A.E. Raymond, Horsfall, S., Lee., M.E., Editor. 1997, Thousand Oaks: California: Sage. p. 30-38.
    • K. Mihata, The Persistence of 'Emergence', in Chaos, Complexity & Sociology: Myths, Models & Theories, A.E. Raymond, Horsfall, S., Lee., M.E., Editor. 1997, Thousand Oaks: California: Sage. p. 30-38.
  • 31
    • 34247613643 scopus 로고    scopus 로고
    • J. Hanan. Virtual Plants - Integrating architectural and physiological plant models, in ModSim 95. 1995. Perth, Australia: The Modelling and Simulation Society of Australia, p. 44-50.
    • J. Hanan. Virtual Plants - Integrating architectural and physiological plant models, in ModSim 95. 1995. Perth, Australia: The Modelling and Simulation Society of Australia, p. 44-50.
  • 32
    • 84880929708 scopus 로고    scopus 로고
    • B. Damer, Marcelo, K., Revi, F. Nerve Garden: A public terrarium in Cyberspace, in Proceedings of Virtual Worlds and Simulation Conference (VWSIM '99). 1998: SCS (Society for Computer Simulation) Simulation Series, p. 177-185.
    • B. Damer, Marcelo, K., Revi, F. Nerve Garden: A public terrarium in Cyberspace, in Proceedings of Virtual Worlds and Simulation Conference (VWSIM '99). 1998: SCS (Society for Computer Simulation) Simulation Series, p. 177-185.
  • 35
    • 0023108227 scopus 로고
    • Seasonal Temperatures in Britain during the past 22,000 years, reconstructed using beetle remains
    • T.C. Atkinson, K.R. Briffa, and G.R. Coope, Seasonal Temperatures in Britain during the past 22,000 years, reconstructed using beetle remains. Nature, 1987. 325(12): p. 587-592.
    • (1987) Nature , vol.325 , Issue.12 , pp. 587-592
    • Atkinson, T.C.1    Briffa, K.R.2    Coope, G.R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.