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Volumn 38, Issue 3, 2007, Pages 538-542

Studying computer game learning experience through eye tracking: Colloquium

Author keywords

[No Author keywords available]

Indexed keywords

DATA REDUCTION; ENGINEERING EDUCATION; LEARNING SYSTEMS; TRACKING (POSITION); USER INTERFACES;

EID: 34247391130     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00721.x     Document Type: Review
Times cited : (58)

References (6)
  • 1
    • 18944397061 scopus 로고    scopus 로고
    • Engaging by design: How engagement strategies in popular computer and video games can inform instructional design
    • Dickey, M. D. (2005). Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research & Development, 53, 2, 67 83.
    • (2005) Educational Technology Research & Development , vol.53 , Issue.2 , pp. 67-83
    • Dickey, M.D.1
  • 2
    • 84856543592 scopus 로고    scopus 로고
    • Retrieved January 19, 2006, from
    • Kenny, A., Koesling, H., Delenay, D., McLoone, S. Ward, T. (2005). A preliminary investigation into eye gaze data in a first person shooter game. Proceedings of the 19th European Conference on Modelling and Simulation. Retrieved January 19, 2006, from http://www.comp.glam.ac.uk/ASMTA2005/Proc/pdf/ game-08.pdf
    • (2005)
    • Kenny, A.1    Koesling, H.2    Delenay, D.3    McLoone, S.4    Ward, T.5
  • 4
    • 4644364654 scopus 로고    scopus 로고
    • IV'04) (pp.). Retrieved August 28, 2005, from
    • Ramloll, R., Trepagnier, C., Sebrechts, M. Beedasy, J. (2004). Gaze data visualization tools: opportunities and challenge. Proceedings of the Eighth International Conference on Information Visualisation (IV'04) (pp. 173 180). Retrieved August 28, 2005, from http://doi.ieeecomputersociety.org/10.1109/IV. 2004.1320141
    • (2004) , pp. 173-180
    • Ramloll, R.1    Trepagnier, C.2    Sebrechts, M.3    Beedasy, J.4
  • 5
    • 34247353998 scopus 로고    scopus 로고
    • Retrieved September 5, 2005, from
    • Sennersten, C. (2004). Eye movement in an action game tutorial. Retrieved September 5, 2005, from http://www.sol.lu.se/humlab/eyetracking/Studentpapers/ CharlotteSennersten.pdf
    • (2004)
    • Sennersten, C.1
  • 6
    • 34247325428 scopus 로고    scopus 로고
    • Sierra On-Line Inc (. downloadable demo. Retrieved, September 1, 2004, from
    • Sierra On-Line Inc (2000). Return of the incredible machine: contraptions downloadable demo Retrieved, September 1, 2004, from http://www.sierra.com/ attractions/titles/contraptions
    • (2000)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.