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Volumn 38, Issue 3, 2007, Pages 526-528

Computer games in classrooms and the question of 'cultural baggage': Colloquium

Author keywords

[No Author keywords available]

Indexed keywords

CLASSROOMS; COMPUTER GAMES; GAME DEVELOPMENT;

EID: 34247357855     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00717.x     Document Type: Review
Times cited : (5)

References (13)
  • 1
    • 34247388705 scopus 로고    scopus 로고
    • BECTA (. Retrieved October 15, 2006, from
    • BECTA (2001) Computer games in education project: report. Retrieved October 15, 2006, from http://partners.becta.org.uk/index.php?section= rh&rid=11207&pagenum=1&NextStart=1
    • (2001)
  • 2
    • 33750986096 scopus 로고    scopus 로고
    • Gendered gaming in gendered space
    • In. J. Raessens. J. Goldstein (. eds. pp.). Cambridge, MA: MIT Press.
    • Bryce, J. Rutter, J. (2005). Gendered gaming in gendered space. In J. Raessens J. Goldstein (eds Handbook of Computer Game Studies (pp. 301 310). Cambridge, MA : MIT Press.
    • (2005) Handbook of Computer Game Studies , pp. 301-310
    • Bryce, J.1    Rutter, J.2
  • 3
    • 28344445685 scopus 로고    scopus 로고
    • Contexts, gaming pleasures and gendered preferences
    • Carr, D. (2005). Contexts, gaming pleasures and gendered preferences. Simulation and Gaming, 36, 4, 464 482.
    • (2005) Simulation and Gaming , vol.36 , Issue.4 , pp. 464-482
    • Carr, D.1
  • 4
    • 34247344360 scopus 로고    scopus 로고
    • Games and gender
    • In. D. Carr, D. Buckingham, A. Burn. G. Schott (. Eds. pp.). Cambridge: Polity.
    • Carr, D. (2006). Games and gender. In D. Carr, D. Buckingham, A. Burn G. Schott (Eds Computer games: text, narrative and play (pp. 162 178). Cambridge : Polity.
    • (2006) Computer Games: Text, Narrative and Play , pp. 162-178
    • Carr, D.1
  • 6
    • 34247396449 scopus 로고    scopus 로고
    • London: Entertainment and Leisure Software Publishers Association (ELSPA). Retrieved October 15, 2006, from
    • Ellis, H., Heppell, S., Kirriemuir, J., Krotoski, A. McFarlane, A. (2006). Unlimited learning: computer games in the learning landscape. London: Entertainment and Leisure Software Publishers Association (ELSPA). Retrieved October 15, 2006, from http://www.elspa.com/assets/files/u/ unlimitedlearningtheroleofcomputerandvideogamesint_344.pdf
    • (2006)
    • Ellis, H.1    Heppell, S.2    Kirriemuir, J.3    Krotoski, A.4    McFarlane, A.5
  • 7
    • 33644900069 scopus 로고    scopus 로고
    • The Gaming Situation
    • Retrieved February 2007, from
    • Eskelinen, M. (2001). The Gaming Situation. Game Studies, 1, 1. Retrieved February 2007, from http://www.gamestudies.org/0101/
    • (2001) Game Studies , vol.1 , Issue.1
    • Eskelinen, M.1
  • 8
    • 0038620361 scopus 로고    scopus 로고
    • Engaging girls with computers through software games
    • Gorriz, G. M. Medina, C. (2000). Engaging girls with computers through software games. Communications of the ACM, 34, 1, 42 49.
    • (2000) Communications of the ACM , vol.34 , Issue.1 , pp. 42-49
    • Gorriz, G.M.1    Medina, C.2
  • 9
    • 0037615836 scopus 로고    scopus 로고
    • An ACM-W literature review on women in computing
    • Gurer, D. Camp, T. (2002). An ACM-W literature review on women in computing. SIGSCE Bulletin, 34, 2, 121 127.
    • (2002) SIGSCE Bulletin , vol.34 , Issue.2 , pp. 121-127
    • Gurer, D.1    Camp, T.2
  • 11
    • 34247325429 scopus 로고
    • April). Keynote address: technological humanism and values-driven design. Paper presented at CHI-98, Los Angeles.
    • Laurel, B. (1988 April). Keynote address: technological humanism and values-driven design. Paper presented at CHI-98, Los Angeles.
    • (1988)
    • Laurel, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.