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Volumn 38, Issue 3, 2007, Pages 532-534
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Can a handheld gaming device be used as an effective assistive technology tool?: Colloquium
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Author keywords
[No Author keywords available]
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Indexed keywords
AUTOMATION;
DATA PRIVACY;
ENGINEERING EDUCATION;
HAND HELD COMPUTERS;
PERSONNEL TRAINING;
STUDENTS;
BRAIN TRAINING PACKAGES;
HANDHELD GAMING DEVICES;
HEALTH AND COMMUNITY STUDIES (IHCS);
HIGHER EDUCATION;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 34247340992
PISSN: 00071013
EISSN: 14678535
Source Type: Journal
DOI: 10.1111/j.1467-8535.2007.00719.x Document Type: Review |
Times cited : (8)
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References (4)
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