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Volumn 38, Issue 3, 2007, Pages 387-393

Editorial: Play and learn: Potentials of game-based learning

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SUPPORTED COOPERATIVE WORK; CONTEXT SENSITIVE GRAMMARS; ENGINEERING EDUCATION; KNOWLEDGE BASED SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 34247335044     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00722.x     Document Type: Review
Times cited : (186)

References (14)
  • 2
    • 34247341607 scopus 로고    scopus 로고
    • Paper presented at the Internet & the University Forum 2001, Aspen, CO.
    • Brown, J. (2002). Learning in the digital age. Paper presented at the Internet & the University Forum 2001, Aspen, CO.
    • (2002)
    • Brown, J.1
  • 3
    • 34247403670 scopus 로고    scopus 로고
    • Retrieved January 15, 2006, from
    • Dondi, C. Moretti, M. (2005). Survey on online game-based learning. Retrieved January 15, 2006, from http://www.unigame.net/html/case_studies/D1.pdf
    • (2005)
    • Dondi, C.1    Moretti, M.2
  • 6
    • 84873367399 scopus 로고    scopus 로고
    • Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.
    • Kearney, P. (2005). Playing in the sandbox: developing games for children with disabilities. Paper presented at the DiGRA 2005 Changing Views: Worlds in Play International Conference, Vancouver, Canada.
    • (2005)
    • Kearney, P.1
  • 9
    • 34247392685 scopus 로고    scopus 로고
    • Disaster at Harperville: The modding of Neverwinter Nights to teach journalism students the strategic steps in information gathering
    • In. pp. Chesapeake, VA: AACE.
    • Paul, N. Hansen, K. A 2006). Disaster at Harperville: the modding of Neverwinter Nights to teach journalism students the strategic steps in information gathering. In Proceedings of ED-MEDIA'06 (pp. 1954 1959 Chesapeake, VA : AACE.
    • (2006) Proceedings of ED-MEDIA'06 , pp. 1954-1959
    • Paul, N.1    Hansen, K.A.2
  • 12
    • 23844538619 scopus 로고    scopus 로고
    • Game-based learning in universities and lifelong learning: UniGame: social skills and knowledge training
    • Pivec, M. Dziabenko, O. (2004). Game-based learning in universities and lifelong learning: UniGame: social skills and knowledge training. Game Concept. J. UCS, 10, 1 4 16.
    • (2004) Game Concept. J. UCS , vol.10 , Issue.1 , pp. 4-16
    • Pivec, M.1    Dziabenko, O.2
  • 14
    • 34247336296 scopus 로고    scopus 로고
    • How content matters: Rethinking educational games
    • In. pp. Chesapeake, VA: AACE.
    • de Castell, S. Jenson, J. (2006). How content matters: rethinking educational games. In Proceedings of ED-MEDIA'06 (pp. 1802 1808 Chesapeake, VA : AACE.
    • (2006) Proceedings of ED-MEDIA'06 , pp. 1802-1808
    • De Castell, S.1    Jenson, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.