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Volumn 224, Issue , 2006, Pages 305-312

Training of strategic decisions in collaborative networks through serious games

Author keywords

[No Author keywords available]

Indexed keywords

PERSONNEL TRAINING; SERIOUS GAMES; VIRTUAL CORPORATION;

EID: 34247188980     PISSN: 15715736     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-0-387-38269-2_32     Document Type: Article
Times cited : (8)

References (10)
  • 1
    • 34247234899 scopus 로고    scopus 로고
    • Baalsrud Hauge, J., Schwesig, M., Thoben, K.-D., Eschenbächer, J.: Business games - an effective tool for experiencing collaboration in production networks, pp. 30-37. In: Proceedings of the 9.th Workshop of IFIP W.G 5.7 - Special Interest Group on Experimental Interactive Learning in Industrial Management. Esbo, 2005.
    • Baalsrud Hauge, J., Schwesig, M., Thoben, K.-D., Eschenbächer, J.: Business games - an effective tool for experiencing collaboration in production networks, pp. 30-37. In: Proceedings of the 9.th Workshop of IFIP W.G 5.7 - Special Interest Group on Experimental Interactive Learning in Industrial Management. Esbo, 2005.
  • 3
    • 34247230038 scopus 로고    scopus 로고
    • Herz, J.C., Macedonia, Michael R.: Computer Games and the Military: Two Views. Defense Horizons, Center for Technology and National Security Policy, National Defense University, April 2002
    • Herz, J.C., Macedonia, Michael R.: Computer Games and the Military: Two Views. Defense Horizons, Center for Technology and National Security Policy, National Defense University, April 2002
  • 4
    • 34248374979 scopus 로고    scopus 로고
    • Accessed: 09.03.2006
    • Linden Lab: Second Life, http://secondlife.com, Accessed: 09.03.2006
    • Second Life
    • Linden Lab1
  • 5
    • 34247207443 scopus 로고    scopus 로고
    • McLean, Charles, Jain, Sanjay, Lee, Y. T., Riddick, Frank, A: A Simulation and Gaming Architecture for Manufacturing Research, Testing, and Training. Proceedings in the IFIP 5.7 Advances in Production Management System Conference, Rockville, MD, September 18-21, 2005
    • McLean, Charles, Jain, Sanjay, Lee, Y. T., Riddick, Frank, A: A Simulation and Gaming Architecture for Manufacturing Research, Testing, and Training. Proceedings in the IFIP 5.7 Advances in Production Management System Conference, Rockville, MD, September 18-21, 2005
  • 6
    • 34247235467 scopus 로고    scopus 로고
    • Ondrejka, Cory: Changing Realities - User Creation, Communication, and Innovation in Digital Worlds. http://lindenlab.com/whitepapers/ Changing_Realities_Ondrejka.pdf, 07.03.2006
    • Ondrejka, Cory: Changing Realities - User Creation, Communication, and Innovation in Digital Worlds. http://lindenlab.com/whitepapers/ Changing_Realities_Ondrejka.pdf, 07.03.2006
  • 9
    • 34247233001 scopus 로고    scopus 로고
    • Serious Gaming Initiative, Accessed: 05.03.2006
    • Serious Gaming Initiative, http://www.seriousgames.org/, Accessed: 05.03.2006
  • 10
    • 34247259346 scopus 로고    scopus 로고
    • Thoben et al.: Training through gaming - applying a simulation based business game to train people for collaboration in virtual enterprises. Online Educa Berlin 2005, 11. International Conference on Technology Supported Learning & Training. 2005
    • Thoben et al.: Training through gaming - applying a simulation based business game to train people for collaboration in virtual enterprises. Online Educa Berlin 2005, 11. International Conference on Technology Supported Learning & Training. 2005


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.