메뉴 건너뛰기




Volumn 2006, Issue , 2006, Pages 89-96

Learnable behavioural model for autonomous virtual agents: Low-level learning

Author keywords

AI based animation; Behavioural modelling; Character animation; Computer animation; Machine learning; Reinforcement learning

Indexed keywords

ANIMATION; COMPUTER GRAPHICS; COMPUTER SIMULATION; MULTI AGENT SYSTEMS; VIRTUAL REALITY;

EID: 34247185397     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1160633.1160644     Document Type: Conference Paper
Times cited : (9)

References (29)
  • 2
    • 85048939087 scopus 로고
    • Cognitive maps and spatial behavior
    • R. Downs and D. Stea, Eds, Chicago: Adline Publishing
    • R. Downs and D. Stea. Cognitive maps and spatial behavior. Image and Environment. R. Downs and D. Stea, Eds., pages 8-26, Chicago: Adline Publishing, 1973.
    • (1973) Image and Environment , pp. 8-26
    • Downs, R.1    Stea, D.2
  • 3
    • 34247266794 scopus 로고    scopus 로고
    • D. Griffin. Topographical Orientation. Image and Environment. R. Downs and D. Stea, Eds., pages 296-299, Chicago: Adline Publishing, 1973.
    • D. Griffin. Topographical Orientation. Image and Environment. R. Downs and D. Stea, Eds., pages 296-299, Chicago: Adline Publishing, 1973.
  • 4
    • 0032475948 scopus 로고    scopus 로고
    • Separating the wheat from the chaff
    • N. Kamwisher and P. Downing. Separating the wheat from the chaff. Science, vol. 282, pages 57-58, 1998.
    • (1998) Science , vol.282 , pp. 57-58
    • Kamwisher, N.1    Downing, P.2
  • 5
    • 23444450946 scopus 로고    scopus 로고
    • An Artificial Life Environment for Autonomous Virtual Agents with multi-sensorial and multi-perceptive features
    • John Wiley
    • T. Conde and D. Thalmann. An Artificial Life Environment for Autonomous Virtual Agents with multi-sensorial and multi-perceptive features. Computer Animation and Virtual Worlds, 15(3-4), pages 311-318, John Wiley, 2004.
    • (2004) Computer Animation and Virtual Worlds , vol.15 , Issue.3-4 , pp. 311-318
    • Conde, T.1    Thalmann, D.2
  • 7
    • 84958957283 scopus 로고
    • Artificial fishes: Physics, locomotion, perception, behaviour
    • X. Tu and D. Terzopoulos. Artificial fishes: Physics, locomotion, perception, behaviour. In Proceedings of ACM SIGGRAPH, pages 43-50, 1994.
    • (1994) Proceedings of ACM SIGGRAPH , pp. 43-50
    • Tu, X.1    Terzopoulos, D.2
  • 8
    • 0029206091 scopus 로고    scopus 로고
    • Multi-level direction of autonomous creatures for real-time virtual environments
    • B. Blumberg and T. Galyean. Multi-level direction of autonomous creatures for real-time virtual environments. In Proceedings of ACM SIGGRAPH, pages 47-54, 1996.
    • (1996) Proceedings of ACM SIGGRAPH , pp. 47-54
    • Blumberg, B.1    Galyean, T.2
  • 9
    • 0030422313 scopus 로고    scopus 로고
    • A improv: A system for scripting interactive actors in virtual worlds
    • K. Perlin and A. Golberg. A improv: a system for scripting interactive actors in virtual worlds. In Proceedings of ACM SIGGRAPH, pages 205-216, 1996.
    • (1996) Proceedings of ACM SIGGRAPH , pp. 205-216
    • Perlin, K.1    Golberg, A.2
  • 13
    • 9444272300 scopus 로고    scopus 로고
    • Behavioral Animation of Autonomous Virtual Agents helped by Reinforcement Learning
    • Springer-Verlag: Berlin
    • T. Conde, W. Tambellini and D. Thalmann. Behavioral Animation of Autonomous Virtual Agents helped by Reinforcement Learning. Lecture Notes in Computer Science, vol. 272, pages 175-180, Springer-Verlag: Berlin, 2003.
    • (2003) Lecture Notes in Computer Science , vol.272 , pp. 175-180
    • Conde, T.1    Tambellini, W.2    Thalmann, D.3
  • 14
    • 85028095895 scopus 로고
    • Evolving virtual creatures
    • K. Sims. Evolving virtual creatures. In Proceedings of ACM SIGGRAPH, pages 15-22, 1994.
    • (1994) Proceedings of ACM SIGGRAPH , pp. 15-22
    • Sims, K.1
  • 15
    • 0029194307 scopus 로고
    • Automated learning of muscle-actuated locomotion through control abstraction
    • R. Grzeszczuk and D. Terzopoulos. Automated learning of muscle-actuated locomotion through control abstraction. In Proceedings of ACM SIGGRAPH, pages 63-70, 1995.
    • (1995) Proceedings of ACM SIGGRAPH , pp. 63-70
    • Grzeszczuk, R.1    Terzopoulos, D.2
  • 20
    • 14344251217 scopus 로고    scopus 로고
    • Apprenticeship Learning via Inverse Reinforcement Learning
    • ACM Press, New York
    • P. Abbeel and A.Y. Ng. Apprenticeship Learning via Inverse Reinforcement Learning. In Proceedings of Conference on Machine Learning ICML, vol. 69, ACM Press, New York, 2004.
    • (2004) Proceedings of Conference on Machine Learning ICML , vol.69
    • Abbeel, P.1    Ng, A.Y.2
  • 24
    • 84943236250 scopus 로고    scopus 로고
    • VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies
    • M. Ponder, G. Papagiannakis, T. Molet, N. Magnenat-Thalmann and D. Thalmann. VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. Computer Graphics International (CGI), pages 96-104, 2003.
    • (2003) Computer Graphics International (CGI) , pp. 96-104
    • Ponder, M.1    Papagiannakis, G.2    Molet, T.3    Magnenat-Thalmann, N.4    Thalmann, D.5
  • 26
    • 34249962308 scopus 로고
    • A Glogal Human Walking Model with Real-Time kinematics Personification
    • R. Boulic, N. Magnenat-Thalmann and D. Thalmann. A Glogal Human Walking Model with Real-Time kinematics Personification. Visual Computer, 6:344-358, 1990.
    • (1990) Visual Computer , vol.6 , pp. 344-358
    • Boulic, R.1    Magnenat-Thalmann, N.2    Thalmann, D.3
  • 27
    • 0038437942 scopus 로고    scopus 로고
    • Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects
    • L. M. G. Gonçalvez, M. Kallmann and D. Thalmann. Defining Behaviors for Autonomous Agents based on Local Perception and Smart Objects. Computer & Graphics, 26(6):887-897, 2002.
    • (2002) Computer & Graphics , vol.26 , Issue.6 , pp. 887-897
    • Gonçalvez, L.M.G.1    Kallmann, M.2    Thalmann, D.3
  • 28
    • 23444439826 scopus 로고    scopus 로고
    • Fast and learnable behavioural and cognitive modelling for virtual character animation
    • J. Dinerstein, P.K. Egbert and H. de Garis. Fast and learnable behavioural and cognitive modelling for virtual character animation. Computer Animation and Virtual Worlds, 15:95-108, 2004.
    • (2004) Computer Animation and Virtual Worlds , vol.15 , pp. 95-108
    • Dinerstein, J.1    Egbert, P.K.2    de Garis, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.