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Volumn 2006, Issue , 2006, Pages 487-488

Enhancing lifelong competence development and management systems with social network-based concepts and tools

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; KNOWLEDGE ACQUISITION; SOFTWARE AGENTS; USER INTERFACES;

EID: 34247095192     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (11)
  • 1
    • 84986170723 scopus 로고    scopus 로고
    • Motivation and Barriers to Participation in Virtual Knowledge-Sharing Communities of Practice
    • Ardichvili, A., Page, V. and Wenthling, T. (2003). Motivation and Barriers to Participation in Virtual Knowledge-Sharing Communities of Practice. Journal of Knowledge Management, 7, 1, pp. 64-77.
    • (2003) Journal of Knowledge Management , vol.7 , Issue.1 , pp. 64-77
    • Ardichvili, A.1    Page, V.2    Wenthling, T.3
  • 2
    • 0346437614 scopus 로고    scopus 로고
    • It is what one does: Why people participate and help others in electronic communities of practice
    • Wasko, M.M and Faraj, S. (2000). It is what one does: Why people participate and help others in electronic communities of practice, The Journal of Strategic Information Systems, 9, 2-3, pp. 155-173.
    • (2000) The Journal of Strategic Information Systems , vol.9 , Issue.2-3 , pp. 155-173
    • Wasko, M.M.1    Faraj, S.2
  • 3
    • 84991061352 scopus 로고    scopus 로고
    • Social translucence: An approach to designing systems that support social processes
    • Erickson, T and Kellog, W.A. (2000) Social translucence: An approach to designing systems that support social processes. ACM Transactions on Computer-Human Interactions, 7, 1, pp. 59-83.
    • (2000) ACM Transactions on Computer-Human Interactions , vol.7 , Issue.1 , pp. 59-83
    • Erickson, T.1    Kellog, W.A.2
  • 5
    • 84916944825 scopus 로고    scopus 로고
    • Learning by playing: Bridging the knowing-doing gap in urban communities
    • A. Bounfour and L. Edvinsson eds, Butterworth-Heinemann, pp
    • Angehrn, A.A. (2004). Learning by playing: Bridging the knowing-doing gap in urban communities. In A. Bounfour and L. Edvinsson (eds.) Intellectual capital for communities: Nations, regions, districts, cities, Butterworth-Heinemann, pp. 299-316.
    • (2004) Intellectual capital for communities: Nations, regions, districts, cities , pp. 299-316
    • Angehrn, A.A.1
  • 7
    • 0035704488 scopus 로고    scopus 로고
    • Knowing what we know: Supporting knowledge creation and sharing in social networks
    • Cross, R., Parker, A., Prusak, L. and Borgatti, S. (2001). Knowing what we know: Supporting knowledge creation and sharing in social networks. Organizational Dynamics, 30, 2, pp. 100-120.
    • (2001) Organizational Dynamics , vol.30 , Issue.2 , pp. 100-120
    • Cross, R.1    Parker, A.2    Prusak, L.3    Borgatti, S.4
  • 8
    • 34247143729 scopus 로고    scopus 로고
    • Designing Intelligent Agents for Virtual Communities
    • Angehrn, A.A. (2004). Designing Intelligent Agents for Virtual Communities. CALT Report 11.
    • (2004) CALT Report , vol.11
    • Angehrn, A.A.1
  • 9
    • 21144478540 scopus 로고
    • Computers that criticize you: Stimulus-based Decision Support Systems
    • Angehrn, A.A. (1993). Computers that criticize you: Stimulus-based Decision Support Systems, Interfaces, 23, 3, pp. 3-16.
    • (1993) Interfaces , vol.23 , Issue.3 , pp. 3-16
    • Angehrn, A.A.1
  • 11


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.