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Volumn 1, Issue , 2006, Pages 1188-1191

Classification of team behaviors in sports video games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; MULTIPLAYER GAMES; ROBUST RECOGNITION; VIDEO GAMES;

EID: 34047212488     PISSN: 10514651     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICPR.2006.370     Document Type: Conference Paper
Times cited : (3)

References (8)
  • 2
    • 0036979420 scopus 로고    scopus 로고
    • Mind games
    • December
    • S. Cass. Mind games. IEEE Spectrum, pages 40-44, December 2002.
    • (2002) IEEE Spectrum , pp. 40-44
    • Cass, S.1
  • 3
    • 10044272073 scopus 로고    scopus 로고
    • Periodic human motion description for sports video databases
    • F. Cheng, W. Christmas, and J. Kittler. Periodic human motion description for sports video databases. In Proc. ICPR, volume II, pages 870-873, 2004.
    • (2004) Proc. ICPR , vol.2 , pp. 870-873
    • Cheng, F.1    Christmas, W.2    Kittler, J.3
  • 5
    • 5044229428 scopus 로고    scopus 로고
    • Hierarchical decision making scheme for sports video categorisation with temporal post-processing
    • E. Jaser, J. Kittler, and W. Christmas. Hierarchical decision making scheme for sports video categorisation with temporal post-processing. In Proc. CVPR, volume II, pages 908-913, 2004.
    • (2004) Proc. CVPR , vol.2 , pp. 908-913
    • Jaser, E.1    Kittler, J.2    Christmas, W.3
  • 6
    • 33847620969 scopus 로고    scopus 로고
    • Artificial Intelligence in Computer Games - State of the Art and Future Directions
    • A. Nareyek. Artificial Intelligence in Computer Games - State of the Art and Future Directions. ACM Queue, 1(10):58-65, 2004.
    • (2004) ACM Queue , vol.1 , Issue.10 , pp. 58-65
    • Nareyek, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.