메뉴 건너뛰기




Volumn 9, Issue 5, 2006, Pages 638-641

The appeal of violent video games to lower educated aggressive adolescent boys from two countries

Author keywords

[No Author keywords available]

Indexed keywords

ADOLESCENT; AGGRESSION; ARTICLE; BELGIUM; EDUCATION; EMPATHY; GAME; HUMAN; MALE; NETHERLANDS; VIOLENCE; ADDICTION; BEHAVIOR THERAPY; CHILD; COMPARATIVE STUDY; CULTURAL FACTOR; DECISION MAKING; EDUCATIONAL STATUS; INDIVIDUALITY; PSYCHOLOGICAL ASPECT;

EID: 33947702529     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2006.9.638     Document Type: Article
Times cited : (61)

References (21)
  • 1
    • 84985134467 scopus 로고
    • Videogames, television violence, and aggression in teenagers
    • Dominick, J.R. (1984). Videogames, television violence, and aggression in teenagers. Journal of Communication. 34:136-147.
    • (1984) Journal of Communication , vol.34 , pp. 136-147
    • Dominick, J.R.1
  • 2
    • 18044372280 scopus 로고    scopus 로고
    • American children's use of electronic media in 1997: A national survey
    • Wright, J.C., Huston, A.C., Vadewater, E.A., et al. (2001). American children's use of electronic media in 1997: a national survey. Applied Developmental Psychology 22:31-47.
    • (2001) Applied Developmental Psychology , vol.22 , pp. 31-47
    • Wright, J.C.1    Huston, A.C.2    Vadewater, E.A.3
  • 3
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
    • Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology 78:772-790.
    • (2000) Journal of Personality and Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 5
    • 0040002515 scopus 로고    scopus 로고
    • Video game playing and its relations with aggressive and prosocial behavior
    • Wiegman, O., & van Schie, E.G.M. (1998). Video game playing and its relations with aggressive and prosocial behavior. British Journal of Social Psychology 37:367-378.
    • (1998) British Journal of Social Psychology , vol.37 , pp. 367-378
    • Wiegman, O.1    van Schie, E.G.M.2
  • 6
    • 0029411778 scopus 로고
    • Moderating role of trait aggressiveness in the effects of violent media on aggression
    • Bushman, B.J. (1995). Moderating role of trait aggressiveness in the effects of violent media on aggression. Journal of Personality and Social Psychology 69:950-960.
    • (1995) Journal of Personality and Social Psychology , vol.69 , pp. 950-960
    • Bushman, B.J.1
  • 7
    • 1242343688 scopus 로고    scopus 로고
    • Violence exposure in real-life, video games, television, movies, and the internet: Is there desensitization?
    • Funk, J.B., Baldacci, H.B., Pasold, T., et al. (2004). Violence exposure in real-life, video games, television, movies, and the internet: Is there desensitization? Journal of Adolescence 27:23-39.
    • (2004) Journal of Adolescence , vol.27 , pp. 23-39
    • Funk, J.B.1    Baldacci, H.B.2    Pasold, T.3
  • 8
    • 0040002515 scopus 로고    scopus 로고
    • Video game playing and its relations with aggressive and prosocial behavior
    • Wiegman, O., & van Schie, E.G.M. (1998). Video game playing and its relations with aggressive and prosocial behavior. British Journal of Social Psychology 37:367-378.
    • (1998) British Journal of Social Psychology , vol.37 , pp. 367-378
    • Wiegman, O.1    van Schie, E.G.M.2
  • 9
    • 0024007387 scopus 로고
    • The relation of empathy to aggressive and externalizing/antisocial behavior
    • Miller, P.A., & Eisenberg, N. (1988). The relation of empathy to aggressive and externalizing/antisocial behavior. Psychological Bulletin 103:324-344.
    • (1988) Psychological Bulletin , vol.103 , pp. 324-344
    • Miller, P.A.1    Eisenberg, N.2
  • 10
    • 1242276188 scopus 로고    scopus 로고
    • An update on the effects of playing violent video games
    • Anderson, C.A. (2003). An update on the effects of playing violent video games. Journal of Adolescence. 27:113-122.
    • (2003) Journal of Adolescence , vol.27 , pp. 113-122
    • Anderson, C.A.1
  • 11
    • 8344241094 scopus 로고    scopus 로고
    • Video Game Addiction in Children and Teenagers in Taiwan
    • Chiu, S.I., Lee, J.Z., & Huang, D.H. (2004). Video Game Addiction in Children and Teenagers in Taiwan. CyberPsychology & Behavior 7:571-581.
    • (2004) CyberPsychology & Behavior , vol.7 , pp. 571-581
    • Chiu, S.I.1    Lee, J.Z.2    Huang, D.H.3
  • 13
    • 0000786762 scopus 로고
    • Empathic concern and muscular dystrophy telethon: Empathy as a multidimensional construct
    • Davis, M.H. (1983). Empathic concern and muscular dystrophy telethon: empathy as a multidimensional construct. Personality and Social Psychology Bulletin 9:223-229.
    • (1983) Personality and Social Psychology Bulletin , vol.9 , pp. 223-229
    • Davis, M.H.1
  • 15
    • 0032043249 scopus 로고    scopus 로고
    • Dependence on computer games by adolescents
    • 82:475-480
    • Griffiths, M., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports 82:475-480.
    • (1998) Psychological Reports
    • Griffiths, M.1    Hunt, N.2
  • 16
    • 0028136388 scopus 로고
    • Identifying video game addiction in children and adolescents
    • Fisher, S. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors 19: 545-553.
    • (1994) Addictive Behaviors , vol.19 , pp. 545-553
    • Fisher, S.1
  • 18
    • 0027499087 scopus 로고
    • Reevaluating the impact of video games
    • Funk, J.B. (1993). Reevaluating the impact of video games. Clinical Pediatrics 32:86-90.
    • (1993) Clinical Pediatrics , vol.32 , pp. 86-90
    • Funk, J.B.1
  • 19
    • 0032221296 scopus 로고    scopus 로고
    • Children and computer games: A profile of the heavy user
    • Roe, K., & Muijs, D. (1998). Children and computer games: a profile of the heavy user. European Journal of Communication 13:2.
    • (1998) European Journal of Communication , vol.13 , pp. 2
    • Roe, K.1    Muijs, D.2
  • 20
    • 0036108424 scopus 로고    scopus 로고
    • Aggression and psychopathology in adolescents with a preference for violent electronic games
    • Funk, J.B., Hagan, J., Scrumming, J., et al. (2002). Aggression and psychopathology in adolescents with a preference for violent electronic games. Aggressive Behavior 28:134-144.
    • (2002) Aggressive Behavior , vol.28 , pp. 134-144
    • Funk, J.B.1    Hagan, J.2    Scrumming, J.3
  • 21
    • 0242719782 scopus 로고    scopus 로고
    • Violent media content and aggression in adolescents: A downward-spiral model
    • Slater, M.D., Henry, K.L., Swaim, R., et al. (2003). Violent media content and aggression in adolescents: a downward-spiral model. Communication Research 30: 713-736.
    • (2003) Communication Research , vol.30 , pp. 713-736
    • Slater, M.D.1    Henry, K.L.2    Swaim, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.