-
2
-
-
84965451343
-
The relationship between financial performance and other measures of learning on a simulation exercise
-
Anderson, P. H., & Lawton, L. (1992a). The relationship between financial performance and other measures of learning on a simulation exercise. Simulation & Gaming, 23, 326-340.
-
(1992)
Simulation & Gaming
, vol.23
, pp. 326-340
-
-
Anderson, P.H.1
Lawton, L.2
-
3
-
-
84965432095
-
A survey of methods used for evaluating student performance on business simulations
-
Anderson, P. H., & Lawton, L. (1992b). A survey of methods used for evaluating student performance on business simulations. Simulation & Gaming, 23, 490-498.
-
(1992)
Simulation & Gaming
, vol.23
, pp. 490-498
-
-
Anderson, P.H.1
Lawton, L.2
-
4
-
-
33750470609
-
Demonstrating the learning effectiveness of simulations: Where we are and where we need to go
-
Anderson, P. H., & Lawton, L. (1997). Demonstrating the learning effectiveness of simulations: Where we are and where we need to go. Developments in Business Simulation & Experiential Learning, 24, 68-73.
-
(1997)
Developments in Business Simulation & Experiential Learning
, vol.24
, pp. 68-73
-
-
Anderson, P.H.1
Lawton, L.2
-
5
-
-
0003381316
-
Team performance and productivity
-
D.M. Dunnette & E. A. Fleishman (Eds.) Hillsdale, NJ: Lawrence Erlbaum
-
Bass, B. (1982). Team performance and productivity. In D. M. Dunnette & E. A. Fleishman (Eds.), Human performance and productivity: Human capacity assessment (179-232). Hillsdale, NJ: Lawrence Erlbaum.
-
(1982)
Human Performance and Productivity: Human Capacity Assessment
, pp. 179-232
-
-
Bass, B.1
-
6
-
-
0005493987
-
A cornucopia of considerations in evaluating the effectiveness of experiential pedagogies
-
J. W. Gentry (Ed.), East Brunswick, NJ: Nichols/GR
-
Burns, A. C., Gentry J. W., & Wolfe, J. (1990). A cornucopia of considerations in evaluating the effectiveness of experiential pedagogies. In J. W. Gentry (Ed.), A guide to business gaming and experiential learning. East Brunswick, NJ: Nichols/GR
-
(1990)
A Guide to Business Gaming and Experiential Learning
-
-
Burns, A.C.1
Gentry, J.W.2
Wolfe, J.3
-
7
-
-
75949094060
-
Learning theory and research design: How has ABSEL fared?
-
Butler, R. J., Markulus, P. M., & Strang, D. R. (1985). Learning theory and research design: How has ABSEL fared? Developments in Business Simulation & Experiential Learning, 12, 86-90.
-
(1985)
Developments in Business Simulation & Experiential Learning
, vol.12
, pp. 86-90
-
-
Butler, R.J.1
Markulus, P.M.2
Strang, D.R.3
-
8
-
-
75949094549
-
The meaning of group cohesiveness
-
D. Cartwright & A. Zander (Eds.), New York: Harper & Row
-
Cartwright, D. (1968). The meaning of group cohesiveness. In D. Cartwright & A. Zander (Eds.), Group dynamics. New York: Harper & Row.
-
(1968)
Group Dynamics
-
-
Cartwright, D.1
-
9
-
-
75949085876
-
An assessment of the effect of experiental simulation and discussion pedagogies used in laboratory sections of an introductory management course
-
Catalanello, R. F., & Brenenstuhl, D. C. (1977). An assessment of the effect of experiental simulation and discussion pedagogies used in laboratory sections of an introductory management course. Proceedings of the Fourth National ABSEL Conference, 4, 51-58.
-
(1977)
Proceedings of the Fourth National ABSEL Conference
, vol.4
, pp. 51-58
-
-
Catalanello, R.F.1
Brenenstuhl, D.C.2
-
11
-
-
61349184441
-
The acquisition of experience in a complex management game
-
Dill, W. R., & Doppelt, N. (1963). The acquisition of experience in a complex management game. Management Science, 10, 30-46.
-
(1963)
Management Science
, vol.10
, pp. 30-46
-
-
Dill, W.R.1
Doppelt, N.2
-
12
-
-
0001613704
-
Business simulation games: Current usage levels-An update
-
Faria, A. J. (1998). Business simulation games: Current usage levels-An update. Simulation & Gaming, 29, 295-308.
-
(1998)
Simulation & Gaming
, vol.29
, pp. 295-308
-
-
Faria, A.J.1
-
13
-
-
33749318383
-
An empirical evaluation of the pedagogical value of playing a simulation game in a principles of marketing course
-
Faria, A. J., & Whiteley, T. R. (1990). An empirical evaluation of the pedagogical value of playing a simulation game in a principles of marketing course. Developments in Business Simulation & Experiential Learning, 17, 53-57.
-
(1990)
Developments in Business Simulation & Experiential Learning
, vol.17
, pp. 53-57
-
-
Faria, A.J.1
Whiteley, T.R.2
-
14
-
-
75749147331
-
The second component to experiential learning: A look back at how ABSEL has handled the conceptual and operational definitions of learning
-
Gentry, J. W., Commuri, S. R., Burns, A. C., & Dickenson, J. R. (1998). The second component to experiential learning: A look back at how ABSEL has handled the conceptual and operational definitions of learning. Developments in Business Simulation & Experiential Learning, 25, 62-68.
-
(1998)
Developments in Business Simulation & Experiential Learning
, vol.25
, pp. 62-68
-
-
Gentry, J.W.1
Commuri, S.R.2
Burns, A.C.3
Dickenson, J.R.4
-
15
-
-
75949087107
-
A research study on the strategic decisions in a business simulation
-
Gosenpud, J., Miesing, P., & Milton, C. J. (1984). A research study on the strategic decisions in a business simulation. Developments in Business Simulation & Experiential Learning, 11, 161-165.
-
(1984)
Developments in Business Simulation & Experiential Learning
, vol.11
, pp. 161-165
-
-
Gosenpud, J.1
Miesing, P.2
Milton, C.J.3
-
17
-
-
34248131221
-
Total enterprise simulation performance as a function of Myers-Briggs personality type
-
Gosenpud, J., & Washbush, J. (1996b). Total enterprise simulation performance as a function of Myers-Briggs personality type. Simulation & Gaming, 27, 184-205.
-
(1996)
Simulation & Gaming
, vol.27
, pp. 184-205
-
-
Gosenpud, J.1
Washbush, J.2
-
18
-
-
12444302764
-
The teaching effectiveness of games in collegiate business courses
-
Greenlaw, P. S., & Wyman, F. P. (1973). The teaching effectiveness of games in collegiate business courses. Simulation & Games, 4, 259-294.
-
(1973)
Simulation & Games
, vol.4
, pp. 259-294
-
-
Greenlaw, P.S.1
Wyman, F.P.2
-
19
-
-
75949120895
-
Formal planning, simulation team performance, and satisfaction: A replication
-
Hornaday, R.W., & Curran, K. E. (1988). Formal planning, simulation team performance, and satisfaction: A replication. Developments in Business Simulation & Experiential Learning, 15, 138-146.
-
(1988)
Developments in Business Simulation & Experiential Learning
, vol.15
, pp. 138-146
-
-
Hornaday, R.W.1
Curran, K.E.2
-
20
-
-
75949127685
-
An empirical study of the usefulness of a computer-based business game
-
Kaufman, F. L. (1976). An empirical study of the usefulness of a computer-based business game. Journal of Education Data Processing, 13, 13-22.
-
(1976)
Journal of Education Data Processing
, vol.13
, pp. 13-22
-
-
Kaufman, F.L.1
-
23
-
-
84970363715
-
The role of management games and simulations in education and research
-
Keys, B., & Wolfe, J. (1990). The role of management games and simulations in education and research. Journal of Management, 16, 307-336.
-
(1990)
Journal of Management
, vol.16
, pp. 307-336
-
-
Keys, B.1
Wolfe, J.2
-
24
-
-
75949089898
-
Measuring what is learned from simulations: Future directions for research
-
in press
-
Lawton, L., & Anderson, P. H. (in press). Measuring what is learned from simulations: Future directions for research. Simulation & Gaming.
-
Simulation & Gaming
-
-
Lawton, L.1
Anderson, P.H.2
-
25
-
-
75949095791
-
-
MICROMATIC: A MANAGEMENT SIMULATION Boston: Houghton-Mifflin (One Beacon Street, Boston, MA 02108, USA)
-
MICROMATIC: A MANAGEMENT SIMULATION. Scott, T. W., Strickland, A. J., Hofmeister, D. L., & Thompson, M. D. (1992). Boston: Houghton-Mifflin (One Beacon Street, Boston, MA 02108, USA).
-
(1992)
-
-
Scott, T.W.1
Strickland, A.J.2
Hofmeister, D.L.3
Thompson, M.D.4
-
26
-
-
0000997875
-
Group processes and performance in a complex business simulation
-
Miesing, P., & Preble, J. F. (1985). Group processes and performance in a complex business simulation. Small Group Behavior, 16, 325-338.
-
(1985)
Small Group Behavior
, vol.16
, pp. 325-338
-
-
Miesing, P.1
Preble, J.F.2
-
28
-
-
84970531026
-
Group variables and gaming success
-
Norris, D. R., & Niehbor, R. E. (1980). Group variables and gaming success. Simulation & Games, 11, 301-312.
-
(1980)
Simulation & Games
, vol.11
, pp. 301-312
-
-
Norris, D.R.1
Niehbor, R.E.2
-
29
-
-
0345985135
-
Interest, Effort, Achievement, and Vocational Preference
-
Sjoberg, L. (1984). Interest, Effort, Achievement, and Vocational Preference. British Journal of Educational Psychology, 54, 189-205.
-
(1984)
British Journal of Educational Psychology
, vol.54
, pp. 189-205
-
-
Sjoberg, L.1
-
30
-
-
84965452274
-
Using forecasting accuracy as a measure of success in business simulations
-
Teach, R. (1989). Using forecasting accuracy as a measure of success in business simulations. Developments in Business Simulation & Experiential Learning, 16, 103-107.
-
(1989)
Developments in Business Simulation & Experiential Learning
, vol.16
, pp. 103-107
-
-
Teach, R.1
-
31
-
-
84970199353
-
Profits: The false prophet in business gaming
-
Teach, R. (1990). Profits: the false prophet in business gaming. Simulation & Gaming, 21, 12-25.
-
(1990)
Simulation & Gaming
, vol.21
, pp. 12-25
-
-
Teach, R.1
-
32
-
-
84970685420
-
Why the best personrarely wins
-
Thorngate, W., & Carroll, B. (1987). Why the best personrarely wins. Simulation & Games, 18, 299-320.
-
(1987)
Simulation & Games
, vol.18
, pp. 299-320
-
-
Thorngate, W.1
Carroll, B.2
-
33
-
-
63449088226
-
Use of performance evaluation model for research in business gaming
-
Vance, S. C., & Gray, C. F. (1967). Use of performance evaluation model for research in business gaming. Academy of Management Journal, 10, 27-37.
-
(1967)
Academy of Management Journal
, vol.10
, pp. 27-37
-
-
Vance, S.C.1
Gray, C.F.2
-
35
-
-
63449109026
-
An examination of the effect of team cohesion, player attitude, and performance expectations on simulation performance results
-
Wellington, W J., & Faria, A. J. (1992). An examination of the effect of team cohesion, player attitude, and performance expectations on simulation performance results. Developments in Business Simulation & Experiential Exercises, 19, 184-189.
-
(1992)
Developments in Business Simulation & Experiential Exercises
, vol.19
, pp. 184-189
-
-
Wellington, W.J.1
Faria, A.J.2
-
36
-
-
84965559114
-
A study of the relationship between student final exam performance and simulation game participation
-
Whiteley, T. R., & Faria, A. J. (1989). A study of the relationship between student final exam performance and simulation game participation. Simulation & Games, 20, 44-64.
-
(1989)
Simulation & Games
, vol.20
, pp. 44-64
-
-
Whiteley, T.R.1
Faria, A.J.2
-
37
-
-
0005006139
-
Correlates and measures of the external validity of computer-based business policy decision making environments
-
Wolfe, J. (1976). Correlates and measures of the external validity of computer-based business policy decision making environments. Simulation & Games, 7, 411-438.
-
(1976)
Simulation & Games
, vol.7
, pp. 411-438
-
-
Wolfe, J.1
-
38
-
-
84928223089
-
The teaching effectiveness of games in collegiate business courses: A 1973-1983 update
-
Wolfe, J. (1985). The teaching effectiveness of games in collegiate business courses: A 1973-1983 update. Simulation & Games, 16, 251-288.
-
(1985)
Simulation & Games
, vol.16
, pp. 251-288
-
-
Wolfe, J.1
-
39
-
-
0010195573
-
Ahistory of business games in English-speaking and post-socialist countries: The origination and diffusion of a management education and development technology
-
Wolfe, J. (1993). Ahistory of business games in English-speaking and post-socialist countries: The origination and diffusion of a management education and development technology. Simulation & Gaming, 24, 446-463.
-
(1993)
Simulation & Gaming
, vol.24
, pp. 446-463
-
-
Wolfe, J.1
-
40
-
-
1142307537
-
The effectiveness of business games in strategic management course work
-
Wolfe, J. (1997). The effectiveness of business games in strategic management course work. Simulation & Gaming, 28, 360-376.
-
(1997)
Simulation & Gaming
, vol.28
, pp. 360-376
-
-
Wolfe, J.1
-
41
-
-
84965567451
-
Team-building effects on company performance: A business game-based study
-
Wolfe, J., Bowen, D. D., & Roberts, C. R. (1989). Team-building effects on company performance: A business game-based study. Simulation & Games, 20, 388-408.
-
(1989)
Simulation & Games
, vol.20
, pp. 388-408
-
-
Wolfe, J.1
Bowen, D.D.2
Roberts, C.R.3
-
42
-
-
84928839867
-
Team cohesion effects on business game performance
-
Wolfe, J., & Box, T. M. (1988). Team cohesion effects on business game performance. Simulation & Games, 19, 82-98.
-
(1988)
Simulation & Games
, vol.19
, pp. 82-98
-
-
Wolfe, J.1
Box, T.M.2
-
43
-
-
0010854102
-
The integration of functional and strategic management skills in a business game learning environment
-
Wolfe, J., & Chanin, M. (1993). The integration of functional and strategic management skills in a business game learning environment. Simulation & Gaming, 24, 34-46.
-
(1993)
Simulation & Gaming
, vol.24
, pp. 34-46
-
-
Wolfe, J.1
Chanin, M.2
-
44
-
-
0040707180
-
Developing a scientific knowledge of simulation/gaming
-
Wolfe, J., & Crookall, D. (1998). Developing a scientific knowledge of simulation/gaming. Simulation & Gaming, 29, 7-19.
-
(1998)
Simulation & Gaming
, vol.29
, pp. 7-19
-
-
Wolfe, J.1
Crookall, D.2
-
45
-
-
33750378108
-
The case approach versus the simulation in the teaching of business policy: An experimental evaluation
-
Wolfe, J., & Guth, G. R. (1975). The case approach versus the simulation in the teaching of business policy: An experimental evaluation. Journal of Business, 48, 349-364.
-
(1975)
Journal of Business
, vol.48
, pp. 349-364
-
-
Wolfe, J.1
Guth, G.R.2
-
46
-
-
0001977472
-
Computerized general management games as strategic management learning environments
-
Wolfe, J., & Rogé, J. (1997). Computerized general management games as strategic management learning environments. Simulation & Gaming, 28, 423-441.
-
(1997)
Simulation & Gaming
, vol.28
, pp. 423-441
-
-
Wolfe, J.1
Rogé, J.2
|