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NCsoft. www.lineaee.com.
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On the Impact of Delay on Real-Time Multiplayer Games
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Coping with Inconsistency due to Network Delays in Collaborative Virtual Environments
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Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization
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The Effects of Loss and Latency on User Performance in Unreal Tournament 2003
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NetGames
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Objective and Subjective Evaluation of the Influence of Small Amounts of Delay and Jitter on a Recent First Person Shooter Game
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MiMaze, a 3D Multi-Player Game on the Internet
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On the Suitability of Dead Reckoning Schemes for Games
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NetGames
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An Experimental Estimation of Latency Sensitivity in Multiplayer Quake 3
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A Generic Proxy System for Networked Computer Games
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Netgames 2002
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Bandwidth Requirement and state consistency in three multiplayer game architecture
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Network Infrastructure for Massively Distributed Games
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NetGames 2002
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Hazeyama, H.2
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