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Volumn 58, Issue 3, 2007, Pages 279-291

An interactive genetic algorithm-based framework for handling qualitative criteria in design optimization

Author keywords

Design optimization; Interactive evolutionary computation; Manufacturing plant layout design; Multi objective optimization; Qualitativeness

Indexed keywords

COMPUTATION THEORY; OPTIMIZATION; PLANT LAYOUT;

EID: 33847108964     PISSN: 01663615     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compind.2006.06.004     Document Type: Article
Times cited : (79)

References (17)
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  • 2
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    • Integration of multi-objective and interactive genetic algorithms and its application to animation design
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    • Shibuya M., Kita H., and Kobayashi S. Integration of multi-objective and interactive genetic algorithms and its application to animation design. Proceedings of the IEEE Systems, Man and Cybernetics (SMC), vol. 3. Tokyo, Japan (1999) 646-651
    • (1999) Proceedings of the IEEE Systems, Man and Cybernetics (SMC), vol. 3 , pp. 646-651
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  • 3
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    • Handling integrated quantitative and qualitative search space in a real world optimization problem
    • Canberra, Australia
    • Oduguwa V., Tiwari A., and Roy R. Handling integrated quantitative and qualitative search space in a real world optimization problem. Proceedings of the IEEE Congress on Evolutionary Computation (CEC). Canberra, Australia (2003) 1222-1229
    • (2003) Proceedings of the IEEE Congress on Evolutionary Computation (CEC) , pp. 1222-1229
    • Oduguwa, V.1    Tiwari, A.2    Roy, R.3
  • 6
    • 33646950635 scopus 로고    scopus 로고
    • Cluster-oriented genetic algorithms to support interactive designer/evolutionary computing systems
    • Washington, DC, US
    • Parmee I.C., and Bonham C.R. Cluster-oriented genetic algorithms to support interactive designer/evolutionary computing systems. Proceedings of the IEEE Congress on Evolutionary Computation (CEC). Washington, DC, US (1999) 546-553
    • (1999) Proceedings of the IEEE Congress on Evolutionary Computation (CEC) , pp. 546-553
    • Parmee, I.C.1    Bonham, C.R.2
  • 10
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    • Interactive evolutionary computation: fusion of the capabilities of EC computation and human evaluations
    • Takagi H. Interactive evolutionary computation: fusion of the capabilities of EC computation and human evaluations. Proceedings of the IEEE 89 9 (2001) 1275-1296
    • (2001) Proceedings of the IEEE , vol.89 , Issue.9 , pp. 1275-1296
    • Takagi, H.1
  • 15
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    • L.A. Zadeh, A Theory of Approximate Reasoning, Journal of Machine Intelligence, Halstead, New York, 9 (1979) pp. 149-194.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.