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Volumn 2005, Issue , 2005, Pages 244-250

Network lag mitigation methods in collaborative distributed simulations

Author keywords

Collaborative distributed simulation environments; Collaborative object manipulation; Interfaces for collaborative work; Shared virtual reality and applications

Indexed keywords

COMPUTER NETWORKS; COMPUTER SIMULATION; DISTRIBUTED COMPUTER SYSTEMS; PROBLEM SOLVING; TIMING JITTER; VIRTUAL REALITY;

EID: 33845491252     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISCST.2005.1553319     Document Type: Conference Paper
Times cited : (4)

References (13)
  • 4
    • 0029757868 scopus 로고    scopus 로고
    • A network communication protocol for distributed virtual environment systems
    • Santa Clara, California, USA, March 30-April 3
    • Kessler, G., and L. Hodges, "A Network Communication Protocol for Distributed Virtual Environment Systems", Proc. IEEE Virtual Reality Annual International Symposium, Santa Clara, California, USA, March 30-April 3 1996, pp. 214-221.
    • (1996) Proc. IEEE Virtual Reality Annual International Symposium , pp. 214-221
    • Kessler, G.1    Hodges, L.2
  • 5
    • 0036969514 scopus 로고    scopus 로고
    • The evaluation of delay and jitter for haptics collaboration over the Internet
    • Taipei, Taiwan, R.O.C., November 17-21
    • Hikichi, K, H. Morino, L Arimoto, K Sezaki, and Y. Yasuda "The Evaluation of Delay and Jitter for Haptics Collaboration over the Internet", Proc. IEEE Globecom, Taipei, Taiwan, R.O.C., November 17-21 2002, pp. 1492-1496.
    • (2002) Proc. IEEE Globecom , pp. 1492-1496
    • Hikichi, K.1    Morino, H.2    Arimoto, L.3    Sezaki, K.4    Yasuda, Y.5
  • 6
    • 0032629461 scopus 로고    scopus 로고
    • Effects of network characteristics on human performance in a collaborative virtual environment
    • Houston, Texas, U.S.A., March 13-17
    • Park, K. S., and R V. Kenyon, "Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment", Proc. IEEE Virtual Reality, Houston, Texas, U.S.A., March 13-17 1999, pp. 104-111.
    • (1999) Proc. IEEE Virtual Reality , pp. 104-111
    • Park, K.S.1    Kenyon, R.V.2
  • 7
    • 0033295069 scopus 로고    scopus 로고
    • Coping with inconsistency due to network delays in collaborative virtual environments
    • London, U.K., December 20-22
    • Vaghi, I., C. Greenhalgh, and S. Benford "Coping with Inconsistency due to Network Delays in Collaborative Virtual Environments", Proc. ACM VRST, London, U.K., December 20-22 1999, pp. 42-49.
    • (1999) Proc. ACM VRST , pp. 42-49
    • Vaghi, I.1    Greenhalgh, C.2    Benford, S.3
  • 8
    • 0032631521 scopus 로고    scopus 로고
    • End-to-end transmission control mechanisms for multiparty interactive applications on the Internet
    • New York, New York, U.S.A, March 21-25
    • Gautier, L., C. Diot, and J. Kurose, "End-to-End Transmission Control Mechanisms for Multiparty Interactive Applications on the Internet", Proc. IEEE Infocom, New York, New York, U.S.A, March 21-25 1999, pp. 1470-1479.
    • (1999) Proc. IEEE Infocom , pp. 1470-1479
    • Gautier, L.1    Diot, C.2    Kurose, J.3
  • 10
    • 0008881741 scopus 로고    scopus 로고
    • An end-to-end communication architecture for collaborative virtual environments
    • Feb.
    • Shirmohammadi, S., and N.D. Georganas, "An End-to-End Communication Architecture for Collaborative Virtual Environments", Computer Networks, Vol. 35, No. 2-3, Feb. 2001, pp. 351-367.
    • (2001) Computer Networks , vol.35 , Issue.2-3 , pp. 351-367
    • Shirmohammadi, S.1    Georganas, N.D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.