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Volumn 2005, Issue , 2005, Pages 301-305

Games and learning styles

Author keywords

Computer game; Learning styles

Indexed keywords

COMPUTER GRAPHICS; GAME THEORY; GRAPHIC METHODS; MATHEMATICAL MODELS;

EID: 33751296963     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (23)
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    • Gagné, R.M.1
  • 4
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    • vol. written by some of the GAPPS (Games and Professional Practice Simulations) faculty from the Academic ADL Co-Lab and the University of Wisconsin-Madison.: University of Wisconsin-Madison, Academic Advanced Distributed Learning Co-Laboratory
    • D. W. Shaffer, K. R. Squire, R. Halverson, and J. P. Gee, "Video games and the future of learning," vol. written by some of the GAPPS (Games and Professional Practice Simulations) faculty from the Academic ADL Co-Lab and the University of Wisconsin-Madison.: University of Wisconsin-Madison, Academic Advanced Distributed Learning Co-Laboratory, 2004.
    • (2004) Video Games and the Future of Learning
    • Shaffer, D.W.1    Squire, K.R.2    Halverson, R.3    Gee, J.P.4
  • 7
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    • Valve, vol. Valve: Vivendi Universal Games pp. Windows
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    • (2004) Half-Life 2
  • 8
    • 33751297632 scopus 로고    scopus 로고
    • Sega, vol. Sonic Team: Sega, pp. GameCube, Xbox
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    • (2002) Phantasy Star Online Episode I & II
  • 9
    • 33751259686 scopus 로고    scopus 로고
    • Pikmin 2
    • vol. Nintendo: Nintendo, pp. GameCube
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    • (2004) Pikmin
    • Miyamoto, S.1
  • 10
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    • vol. Maxis Software: Electronic Arts, pp. GameCube, Windows, XBox, PlayStation
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    • (2000) SIMs
    • Wright, W.1
  • 11
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    • Digital natives, digital immigrants, Part II: Do they really think differently?
    • NCB University Press, Vo 6, December 2001
    • M. Prensky, "Digital Natives, Digital Immigrants, Part II: Do They Really Think Differently?" in The Technology Source, vol. 9: NCB University Press, Vo 6, December 2001, 2001.
    • (2001) The Technology Source , vol.9
    • Prensky, M.1
  • 15
    • 0002149180 scopus 로고
    • Toward an applied theory of experiential learning
    • C. Cooper, Ed. London: John Wiley
    • D. A. Kolb and R. Fry, "Toward an applied theory of experiential learning," in Theories of Group Process, C. Cooper, Ed. London: John Wiley, 1975.
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    • Kolb, D.A.1    Fry, R.2
  • 18
    • 0001942419 scopus 로고
    • Learning and teaching styles in engineering education
    • R. M. Felder and L. K. Silverman, "Learning and Teaching Styles in Engineering Education," Engineering Education, Vol. 78 No. 7, pp. 674-681, 1988.
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    • Felder, R.M.1    Silverman, L.K.2
  • 20
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    • Spontaneous communities of learning: A cross-cultural ethnography and social network analysis of player-learner social networks in massively multiplayer online games
    • Vancouver, B.C.: Digital Games Research Association
    • L. Galarneau, "Spontaneous Communities of Learning: A Cross-Cultural Ethnography and Social Network Analysis of Player-Learner Social Networks in Massively Multiplayer Online Games," in DiGRA '2005 Changing Views: Worlds in Play. Vancouver, B.C.: Digital Games Research Association, 2005.
    • (2005) DiGRA '2005 Changing Views: Worlds in Play
    • Galarneau, L.1
  • 21
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  • 23
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    • vol. Retro Studios: Nintendo, GameCube
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    • Pacini, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.