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Volumn 2, Issue , 2006, Pages 1610-1614

Implementing an embedded GPU language by combining translation and generation

Author keywords

Compilation; Dynamic languages; Generative techniques; GPU; Image processing

Indexed keywords

COMPUTER GRAPHICS; IMAGE PROCESSING; PROBLEM SOLVING; PROGRAM COMPILERS; TRANSLATION (LANGUAGES);

EID: 33751050638     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1141277.1141654     Document Type: Conference Paper
Times cited : (6)

References (18)
  • 7
    • 33751051985 scopus 로고    scopus 로고
    • S. P. Jones, editor. Cambridge University Press, April. ISBN: 0521826144
    • S. P. Jones, editor. Haskell 98 Language and Libraries. Cambridge University Press, April 2003. ISBN: 0521826144.
    • (2003) Haskell 98 Language and Libraries
  • 9
    • 0242533310 scopus 로고    scopus 로고
    • Linear algebra operators for gpu implementation of numerical algorithms
    • J. Krüger and R. Westermann. Linear algebra operators for gpu implementation of numerical algorithms. ACM Trans. Graph., 22(3):908-916, 2003.
    • (2003) ACM Trans. Graph. , vol.22 , Issue.3 , pp. 908-916
    • Krüger, J.1    Westermann, R.2
  • 10
    • 17444372778 scopus 로고    scopus 로고
    • Real-time 3d fluid simulation on gpu with complex obstacles
    • October
    • Y. Liu, X. Liu, and E. Wu. Real-time 3d fluid simulation on gpu with complex obstacles. In Proceedings of Pacific Graphics 2004, pages 247-256, October 2004.
    • (2004) Proceedings of Pacific Graphics 2004 , pp. 247-256
    • Liu, Y.1    Liu, X.2    Wu, E.3
  • 11
    • 77953983400 scopus 로고    scopus 로고
    • Cg: A system for programming graphics hardware in a c-like language
    • W. R. Mark, R. S. Glanville, K. Akeley, and M. J. Kilgard. Cg: a system for programming graphics hardware in a c-like language. ACM Trans. Graph., 22(3):896-907, 2003.
    • (2003) ACM Trans. Graph. , vol.22 , Issue.3 , pp. 896-907
    • Mark, W.R.1    Glanville, R.S.2    Akeley, K.3    Kilgard, M.J.4
  • 12
    • 33750916722 scopus 로고    scopus 로고
    • Shader metaprogramming
    • T. Ertl, W. Heidrich, and M. Doggett, editors
    • M. McCool, Z. Qin, and T. Popa. Shader metaprogramming. In T. Ertl, W. Heidrich, and M. Doggett, editors, Graphics Hardware, pages 1-12, 2002.
    • (2002) Graphics Hardware , pp. 1-12
    • McCool, M.1    Qin, Z.2    Popa, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.