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Volumn 2006, Issue , 2006, Pages 169-178

Mock games: A new genre of pervasive play

Author keywords

Children; Computer Supported Cooperative Play (CSCP); Entertainment; Pervasive gaming; Popular culture; Social computing; Tweens

Indexed keywords

CHARACTER RECOGNITION; ENGINEERING RESEARCH; HUMAN COMPUTER INTERACTION; LOGIC DESIGN; SOCIAL ASPECTS; COMPUTER SUPPORTED COOPERATIVE WORK; DESIGN;

EID: 33750906081     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (32)
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    • Björk, S.1    Holopainen, J.2
  • 3
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  • 12
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    • McGhee, P.1
  • 22
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    • Out of the box publishing
    • Out of the Box Publishing. Apples to Apples, http://en.wikipedia.org/ wiki/Apples_to_apples
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  • 28
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    • Sissyfight 2000, www.sissyfight.com
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    • A syntax for play and games
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    • Sutton-Smith, B. A Syntax for Play and Games, In: Child's Play, Sutton-Smith, B. & Herron, R.E., John Wiley, NY, USA, 1971.
    • (1971) Child's Play
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    • Geneva, UNESCO Publications for the World Summit on the Information Society
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    • Primo, N.1
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    • Pervasive gaming: Atomic actions - Molecular experience: Theory of pervasive gaming
    • Walther, B.K. Pervasive gaming: Atomic actions - Molecular Experience: Theory of Pervasive Gaming, Computers in Entertainment 3, 3 (2005).
    • (2005) Computers in Entertainment , vol.3 , Issue.3
    • Walther, B.K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.