메뉴 건너뛰기




Volumn 1, Issue , 2006, Pages 175-180

Using anticipation to create believable behaviour

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; BEHAVIORAL RESEARCH; GAME THEORY; SENSORS;

EID: 33750697936     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (17)
  • 1
    • 0003946375 scopus 로고
    • Technical report, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA
    • Bates, J. 1994. The role of emotion in believable agents. Technical report, School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.
    • (1994) The Role of Emotion in Believable Agents
    • Bates, J.1
  • 2
    • 0012655062 scopus 로고    scopus 로고
    • Morgan Kaufmann Publishers, chapter D-Learning: What learning in dogs tells us about building characters that learn what they ought to learn
    • Blumberg, B. 2002. Exploring Artificial Intelligence in the new Millennium. Morgan Kaufmann Publishers, chapter D-Learning: What learning in dogs tells us about building characters that learn what they ought to learn.
    • (2002) Exploring Artificial Intelligence in the New Millennium
    • Blumberg, B.1
  • 7
    • 0001504852 scopus 로고
    • Learning representations by recirculation
    • Anderson, D., ed., American Institute of Physics
    • Hinton, G., and McClelland, J. 1988. Learning representations by recirculation. In Anderson, D., ed., Neural Information Processing Systems. American Institute of Physics.
    • (1988) Neural Information Processing Systems
    • Hinton, G.1    McClelland, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.