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Volumn 1, Issue , 2006, Pages 175-180
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Using anticipation to create believable behaviour
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Author keywords
[No Author keywords available]
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Indexed keywords
ARTIFICIAL INTELLIGENCE;
BEHAVIORAL RESEARCH;
GAME THEORY;
SENSORS;
EMOTIVECTORS;
PUZZLE GAME;
SENSOR STATE;
SYNTHETIC CHARACTER;
SOFTWARE AGENTS;
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EID: 33750697936
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (26)
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References (17)
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