메뉴 건너뛰기




Volumn 4227 LNCS, Issue , 2006, Pages 316-330

Production and deployment of educational videogames as assessable learning objects

Author keywords

Adventure educational videogames; Assessment; Edutainment; Game based learning; IEEE data model for content; IEEE ECMAScript content to runtime service communication; Learning management systems; Learning objects; e Game

Indexed keywords

CODES (STANDARDS); COMMUNICATION SYSTEMS; DATA STRUCTURES; EDUCATION; GAME THEORY; INTEGRATION;

EID: 33750570837     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11876663_25     Document Type: Conference Paper
Times cited : (10)

References (32)
  • 2
    • 53349102317 scopus 로고
    • Computer-mediated collaborative learning: An empirical evaluation
    • Alavi, M., Computer-Mediated Collaborative Learning: An Empirical Evaluation. Management Information Systems Quarterly. Vol. 18(2). (1994) 150-174.
    • (1994) Management Information Systems Quarterly , vol.18 , Issue.2 , pp. 150-174
    • Alavi, M.1
  • 3
    • 0000090763 scopus 로고    scopus 로고
    • The use of computer games as an educational tool: Identification of appropriate game types and game elements
    • Amory, A., Naicker, K., Vincent, J., and Adams, C., The Use of Computer Games as an Educational Tool: Identification of Appropriate Game Types and Game Elements. British Journal of Educational Technology. Vol. 30(4). (1999) 311-321.
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 5
    • 0023450963 scopus 로고
    • Markup systems and the future of scholarly text processing
    • Coombs, J.H., Renear, A.H., and DeRose, S.J., Markup Systems and the Future of Scholarly Text Processing. Communications of the ACM. Vol. 30(11). (1987) 933-947.
    • (1987) Communications of the ACM , vol.30 , Issue.11 , pp. 933-947
    • Coombs, J.H.1    Renear, A.H.2    DeRose, S.J.3
  • 9
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation and learning: A research and practice model
    • Garris, R., Ahlers, R., and Driskell, J.E., Games, Motivation and Learning: A Research and Practice Model. Simulation & Gaming. Vol. 33(4). (2002) 441-467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 11
    • 3042689647 scopus 로고    scopus 로고
    • An update on WebCT (world-wide-web course tools) - A tool for the creation of sophisticated web-based learning environments
    • Flagstaff, United States
    • Goldberg, M.W. and Salari, S. An Update on WebCT (World-Wide-Web Course Tools) - a Tool for the Creation of Sophisticated Web-Based Learning Environments, in NAUWeb '97 - Current Practices in Web-Based Course Development. Flagstaff, United States (1997).
    • (1997) NAUWeb '97 - Current Practices in Web-based Course Development
    • Goldberg, M.W.1    Salari, S.2
  • 12
    • 84976799774 scopus 로고
    • A generalized approach to document markup
    • Goldfarb, C.F., A Generalized Approach to Document Markup. ACM SIGPLAN Notices. Vol. 16(6). (1981)68-73.
    • (1981) ACM SIGPLAN Notices , vol.16 , Issue.6 , pp. 68-73
    • Goldfarb, C.F.1
  • 14
    • 33750539469 scopus 로고    scopus 로고
    • Applying data mining in e-learning environment
    • Huang, H.M. and Wu, C.H., Applying Data Mining in E-learning Environment. Learning Technology Newsletter. Vol. 6(2). (2004) 31-32.
    • (2004) Learning Technology Newsletter , vol.6 , Issue.2 , pp. 31-32
    • Huang, H.M.1    Wu, C.H.2
  • 16
    • 0342831184 scopus 로고    scopus 로고
    • Personal computer adventure games: Their structure, principles and applicability for training
    • Ju, E. and Wagner, C., Personal computer adventure games: Their structure, principles and applicability for training. The Database for Advances in Information Systems. Vol. 28(2). (1997) 78-92.
    • (1997) The Database for Advances in Information Systems , vol.28 , Issue.2 , pp. 78-92
    • Ju, E.1    Wagner, C.2
  • 17
    • 33750563338 scopus 로고
    • Role playing and simulation in history classes
    • Keller, C.W., Role Playing and Simulation in History Classes. The History Teacher. Vol. 8(4). (1975)573-581.
    • (1975) The History Teacher , vol.8 , Issue.4 , pp. 573-581
    • Keller, C.W.1
  • 18
    • 85138960504 scopus 로고    scopus 로고
    • Combining re-usable learning resources and services to pedagogical purposeful units of learning
    • A. Littlejohn, Editor., Kogan Page: London
    • Koper, R., Combining re-usable learning resources and services to pedagogical purposeful units of learning, in Reusing Online Resources: A Sustainable Approach to eLearning, A. Littlejohn, Editor., Kogan Page: London, p. 46-59 (2003).
    • (2003) Reusing Online Resources: A Sustainable Approach to ELearning , pp. 46-59
    • Koper, R.1
  • 21
    • 0008102970 scopus 로고
    • Multimedia for better training
    • Oz, E. and White, L.D., Multimedia for better training. Journal of Systems Management. Vol. 44(5). (1993) 34-38.
    • (1993) Journal of Systems Management , vol.44 , Issue.5 , pp. 34-38
    • Oz, E.1    White, L.D.2
  • 22
    • 23844538619 scopus 로고    scopus 로고
    • Game-based learning in univeristies and lifelong learning: "Unigame: Social skills and knowledge training" game concept
    • Pivec, M. and Dziabenko, O., Game-Based Learning in Univeristies and Lifelong Learning: "Unigame: Social Skills and Knowledge Training" Game Concept. Journal of Universal Computer Science. Vol. 10(1). (2004) 4-12.
    • (2004) Journal of Universal Computer Science , vol.10 , Issue.1 , pp. 4-12
    • Pivec, M.1    Dziabenko, O.2
  • 26
    • 0002746261 scopus 로고
    • Learning via multimedia computers
    • Schank, R.C., Learning via multimedia computers. Communications of the ACM. Vol. 36(5). (1993) 54-56.
    • (1993) Communications of the ACM , vol.36 , Issue.5 , pp. 54-56
    • Schank, R.C.1
  • 31
    • 34250001290 scopus 로고    scopus 로고
    • Replaying history: Engaging urban underserved students in learning world history through computer simulation games
    • Santa Monica, United States: Lawrence Erlbaum Assoc.
    • Squire, K. and Barab, S. Replaying History: Engaging Urban Underserved Students in Learning World History through Computer Simulation Games, in 6th International Conference of the Learning Sciences. Santa Monica, United States: Lawrence Erlbaum Assoc. (2004).
    • (2004) 6th International Conference of the Learning Sciences
    • Squire, K.1    Barab, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.