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Volumn 21, Issue 5, 2006, Pages 14-18

Intelligent interactive entertainment grand challenges

Author keywords

[No Author keywords available]

Indexed keywords

ENTERTAINMENT DOMAINS; ENTERTAINMENT GRAND CHALLENGES; PERSONALIZATION OF INFORMATION; SUPPORT REQUIRES KNOWLEDGE;

EID: 33749661193     PISSN: 15411672     EISSN: None     Source Type: Journal    
DOI: 10.1109/MIS.2006.98     Document Type: Review
Times cited : (16)

References (15)
  • 1
    • 0013233910 scopus 로고    scopus 로고
    • An empirical study of the optimal presentation of multimedia summaries of broadcast newa
    • I. Mani and M. Maybury, eds., MIT Press
    • A. Merlino and M. Maybury, "An Empirical Study of the Optimal Presentation of Multimedia Summaries of Broadcast Newa," Automated Text Summarization, I. Mani and M. Maybury, eds., MIT Press, 1999, pp. 391-101.
    • (1999) Automated Text Summarization , pp. 391-1101
    • Merlino, A.1    Maybury, M.2
  • 3
    • 21344445698 scopus 로고    scopus 로고
    • General game playing: Overview of the AAAI competition
    • M. Genesereth, N. Love, and B. Pell, "General Game Playing: Overview of the AAAI Competition," AI Magazine, vol. 26, no. 2, 2005, pp. 62-72.
    • (2005) AI Magazine , vol.26 , Issue.2 , pp. 62-72
    • Genesereth, M.1    Love, N.2    Pell, B.3
  • 6
    • 0037699814 scopus 로고    scopus 로고
    • Personalized multimedia information access: Ask questions, get personalized answers
    • M. Light and M. Maybury, "Personalized Multimedia Information Access: Ask Questions, Get Personalized Answers," Comm. ACM, vol. 45, no. 5, 2002, pp. 54-59.
    • (2002) Comm. ACM , vol.45 , Issue.5 , pp. 54-59
    • Light, M.1    Maybury, M.2
  • 8
    • 0002067765 scopus 로고    scopus 로고
    • Animated pedagogical agents: Face-to-face interaction in interactive learning environments
    • W.L. Johnson, J.W. Rickel, and J.C. Lester, "Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments," Int'l J. Artificial Intelligence in Education, vol. 11, 2000, pp. 47-78.
    • (2000) Int'l J. Artificial Intelligence in Education , vol.11 , pp. 47-78
    • Johnson, W.L.1    Rickel, J.W.2    Lester, J.C.3
  • 10
    • 84992095964 scopus 로고    scopus 로고
    • Expert finding for collaborative virtual environments
    • M. Maybury, R. D'Amore, and D. House, "Expert Finding for Collaborative Virtual Environments," Comm. ACM, vol. 14, no. 12, 2001, pp. 55-56.
    • (2001) Comm. ACM , vol.14 , Issue.12 , pp. 55-56
    • Maybury, M.1    D'Amore, R.2    House, D.3
  • 11
    • 0002441324 scopus 로고    scopus 로고
    • Computational rules for punning riddles
    • K. Binsted and G. Ritchie, "Computational Rules for Punning Riddles," Humor, vol. 10, no. 1, 1997, pp. 25-75.
    • (1997) Humor , vol.10 , Issue.1 , pp. 25-75
    • Binsted, K.1    Ritchie, G.2
  • 13
    • 33749654247 scopus 로고    scopus 로고
    • Technologies that make you smile: Adding humor to text-based applications
    • R. Mihalcea and C. Strapparava, "Technologies That Make You Smile: Adding Humor to Text-Based Applications," IEEE Intelligent Systems, vol. 21, no. 5, 2006, pp. 33-39.
    • (2006) IEEE Intelligent Systems , vol.21 , Issue.5 , pp. 33-39
    • Mihalcea, R.1    Strapparava, C.2
  • 15
    • 17644395971 scopus 로고    scopus 로고
    • Automatic cinematography and multilingual NLG for generating video documentaries
    • C. Callaway et al., "Automatic Cinematography and Multilingual NLG for Generating Video Documentaries," Artificial Intelligence, vol. 165.no. 1, 2005, pp. 57-89.
    • (2005) Artificial Intelligence , vol.165 , Issue.1 , pp. 57-89
    • Callaway, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.