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Volumn , Issue , 2005, Pages 17-

A shader-based parallel rendering framework

Author keywords

Distributed Rendering; Shaders; Volume Rendering

Indexed keywords

ALGORITHMS; BANDWIDTH; COMPUTER HARDWARE; DATA REDUCTION; DATA STRUCTURES; MATHEMATICAL MODELS; NETWORK PROTOCOLS; OPTIMIZATION; ROUTERS;

EID: 33749446061     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIS.2005.6     Document Type: Conference Paper
Times cited : (21)

References (35)
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  • 8
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    • Gooch, A.1    Gooch, B.2    Shirley, P.3    Cohen, E.4
  • 9
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    • A language for shading and lighting calculations
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    • Hanrahan, P.1    Lawson, J.2
  • 22
    • 0031621779 scopus 로고    scopus 로고
    • A shading language on graphics hardware: The pixelflow shading system
    • ACM Press
    • M. Olano and A. Lastra. A shading language on graphics hardware: the pixelflow shading system. In Proceedings of ACM SIGGRAPH 98, pages 159-168. ACM Press, 1998.
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    • Olano, M.1    Lastra, A.2
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    • Roth, M.1    Voss, G.2    Reiners, D.3
  • 34
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    • Van Dam, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.