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Volumn 2006, Issue , 2006, Pages 5-

Learning physical activities in immersive virtual environments

Author keywords

[No Author keywords available]

Indexed keywords

CAMERA QUADRUPLES; IMMERSIVE VIRTUAL ENVIRONMENTS; PHYSICAL ACTIVITIES; STEREO ALGORITHM;

EID: 33749407676     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICVS.2006.38     Document Type: Conference Paper
Times cited : (16)

References (9)
  • 8
    • 33745181215 scopus 로고    scopus 로고
    • Real-time connectivity constrained depth map computation using programmable graphics hardware
    • Nico Cornelis, Luc J. Van Gool: Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware. In Proceedings of Computer Vision and Pattern Recognition (1) 2005: 1099-1104
    • Proceedings of Computer Vision and Pattern Recognition , vol.2005 , Issue.1 , pp. 1099-1104
    • Cornelis, N.1    Van Gool, L.J.2
  • 9
    • 0002854666 scopus 로고    scopus 로고
    • Virtualized reality: Digitizing a 3D time-varying event as is and in real time
    • Yuichi Ohta, Hideyuki Tamura, ed., Springer-Verlag
    • T. Kanade, P. Rander, S. Vedula, and H. Saito, "Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time," Mixed Reality, Merging Real and Virtual Worlds, Yuichi Ohta, Hideyuki Tamura, ed., Springer-Verlag, 1999
    • (1999) Mixed Reality, Merging Real and Virtual Worlds
    • Kanade, T.1    Rander, P.2    Vedula, S.3    Saito, H.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.