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Volumn 5, Issue 12, 2006, Pages 3073-3079

Spatial coherency and parallelism in blocks reorganization of RINGO algorithm for large terrain rendering

Author keywords

Block based organization; Level of detail; OpenGL; Out of core; Parallelism; Terrain rendering algorithm

Indexed keywords

ALGORITHMS; OPERATIONS RESEARCH; RESOURCE ALLOCATION; SYSTEMS ANALYSIS;

EID: 33749044613     PISSN: 11092750     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (1)

References (8)
  • 1
    • 0018507351 scopus 로고
    • Automatic Extraction of Irregular Network Digital Terrain Models
    • R. J. Fowler and J. J. Little, Automatic Extraction of Irregular Network Digital Terrain Models, Proceedings of SIGGRAPH, 1979, pp. 199-207.
    • (1979) Proceedings of SIGGRAPH , pp. 199-207
    • Fowler, R.J.1    Little, J.J.2
  • 5
    • 84877602659 scopus 로고    scopus 로고
    • Geometry clipmaps: Terrain rendering using nested regular grids
    • F. Losasso and H. Hoppe, Geometry clipmaps: Terrain rendering using nested regular grids, ACM SIGGRAPH 2004, pp. 769-776.
    • ACM SIGGRAPH 2004 , pp. 769-776
    • Losasso, F.1    Hoppe, H.2
  • 6
    • 0027187038 scopus 로고
    • NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation
    • J. S. Falby, M. J. Zyda, D. R. Pratt, and R. L. Mackey. NPSNET: Hierarchical Data Structures for Real-Time Three-Dimensional Visual Simulation. Computers and Graphics. vol. 17(1), 1993, pp. 65-69.
    • (1993) Computers and Graphics , vol.17 , Issue.1 , pp. 65-69
    • Falby, J.S.1    Zyda, M.J.2    Pratt, D.R.3    Mackey, R.L.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.