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Volumn , Issue , 2006, Pages 357-360

ART: Augmented reality table for interactive trading card game

Author keywords

Augmented reality; Card game environment; Computer entertainment

Indexed keywords

3D GRAPHICS; 3D MODELS; AUGMENTED REALITY TECHNOLOGY; CARD GAMES; COMPUTER ENTERTAINMENT; COMPUTER GAME; GAME RULES; INPUT METHODS; INTERACTIVE ENVIRONMENTS; PLASMA TV; REAL-WORLD GAMES; USER EXPERIENCE;

EID: 33748119804     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1128923.1128987     Document Type: Conference Paper
Times cited : (20)

References (8)
  • 2
    • 85014669175 scopus 로고    scopus 로고
    • Integrating paper and digital information on enhanceddesk: A method for realtime finger tracking on an augmented desk system
    • KOIKE, H., SATO, Y., AND KOBAYASHI, Y. 2001. Integrating paper and digital information on enhanceddesk: a method for realtime finger tracking on an augmented desk system. In ACM Trans. Comput.-Hum. Interact, vol. 8, 307-322.
    • (2001) ACM Trans. Comput.-Hum. Interact , vol.8 , pp. 307-322
    • Koike, H.1    Sato, Y.2    Kobayashi, Y.3
  • 5
    • 0029211386 scopus 로고
    • Augmented reality: A class of displays on the reality-virtuality continuum
    • MILGRAM, P., AND KISHINO, F. 1994. Augmented reality: A class of displays on the reality-virtuality continuum. In SPIE, Telemanipulator and Telepresence Technologies, vol. 2351, 42-48.
    • (1994) SPIE, Telemanipulator and Telepresence Technologies , vol.2351 , pp. 42-48
    • Milgram, P.1    Kishino, F.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.