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Volumn , Issue , 2006, Pages 297-303

Efficient view-dependent out-of-core rendering of large-scale and complex scenes

Author keywords

Hierarchical level of detail (HLOD); Out of core rendering; View frustum culling; View dependent refinement

Indexed keywords

COMPLEX SCENES; DYNAMIC TOPOLOGIES; FINE IMAGES; GRAPHICS HARDWARE; HIERARCHICAL LEVEL; INTERACTIVE RENDERING; LOCAL REFINEMENT; MULTITHREADED; OUT-OF-CORE; PREFETCHES; PREFETCHING; PREPROCESSING PHASE; REAL-TIME RENDERING; RENDERING ALGORITHMS; RUNTIMES; SIMPLIFICATION METHOD; VIEW FRUSTUM CULLING; VIEW-DEPENDENT; VIRTUAL REALITY TECHNOLOGY;

EID: 33748118413     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1128923.1128973     Document Type: Conference Paper
Times cited : (1)

References (22)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.