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Volumn 5, Issue 10, 2006, Pages 2342-2347

A participatory framework to support inclusive multi-playing for gamers in disadvantaged conditions

Author keywords

Agent based entertainment; Intelligent interactive games; Interactive entertainment for special populations (handicapped, children, elderly); Multi player games; Pervasive entertainment

Indexed keywords

COMPUTER SUPPORTED COOPERATIVE WORK; MOBILE COMPUTING; MULTIPROCESSING SYSTEMS; ONLINE SYSTEMS; REQUIREMENTS ENGINEERING; USER INTERFACES;

EID: 33747020513     PISSN: 11092750     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (1)

References (9)
  • 5
    • 0031361611 scopus 로고    scopus 로고
    • Machine Learning Research: Four Current Directions
    • T. G. Dietterich, Machine Learning Research: Four Current Directions. AI Magazine, 18 (4), 97-136, 1997.
    • (1997) AI Magazine , vol.18 , Issue.4 , pp. 97-136
    • Dietterich, T.G.1
  • 6
    • 33746967291 scopus 로고    scopus 로고
    • Accessibility in Games: Motivations and Approaches
    • International Game Developers Association (IGDA), June
    • International Game Developers Association (IGDA), Accessibility in Games: Motivations and Approaches, http://www.igda.org/accessibility/ IGDA_Accesibility_WhitePaper.pdf, June 2006.
    • (2006)
  • 7
    • 0037862998 scopus 로고    scopus 로고
    • SPADES: System for Parallel Agent Discrete Event Simulation
    • P. Riley, SPADES: System for Parallel Agent Discrete Event Simulation. AI Magazine, 24(2):41-42, 2003.
    • (2003) AI Magazine , vol.24 , Issue.2 , pp. 41-42
    • Riley, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.