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Volumn 37, Issue 3, 2006, Pages 306-325

Rules, gameplay, and narratives in video games

Author keywords

Abstract layer; Game rules; Gameplay; Ludus rules; Narrative layer; Narratives; Paidea rules; Rules; Video game

Indexed keywords


EID: 33746800336     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878105285604     Document Type: Article
Times cited : (33)

References (17)
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    • Playing the story - Computer games as a narrative genre
    • Carlquist, J. (2002). Playing the story - Computer games as a narrative genre. HUMAN IT, 6(3), 7-53.
    • (2002) HUMAN IT , vol.6 , Issue.3 , pp. 7-53
    • Carlquist, J.1
  • 8
    • 33746814226 scopus 로고    scopus 로고
    • Retrieved September 10, 2005, from
    • Howland, G. (1999). The focus of gameplay. Retrieved September 10, 2005, from http://www.lupinegames.com/articles/focusgameplay.html
    • (1999) The Focus of Gameplay
    • Howland, G.1
  • 9
    • 33646193934 scopus 로고    scopus 로고
    • Game design as narrative architecture
    • In P. Harrington & N. Frup-Waldrop (Eds.) Cambridge, MA: MIT Press. Retrieved January 11, 2006, from web.mit.edu/21fms/www/faculty/henry3/ games&narrative.html
    • Jenkins, H. (2002). Game design as narrative architecture. In P. Harrington & N. Frup-Waldrop (Eds.), First person. Cambridge, MA: MIT Press. Retrieved January 11, 2006, from web.mit.edu/21fms/www/ faculty/henry3/games&narrative.html
    • (2002) First Person
    • Jenkins, H.1
  • 10
    • 33746810730 scopus 로고    scopus 로고
    • Retrieved January 11, 2006, from
    • Johnsenl, K. K. (2003). Narration in computer games. Retrieved January 11, 2006, from http://www.detlillerum.dk/itu/NiCG02.pdf
    • (2003) Narration in Computer Games
    • Johnsenl, K.K.1
  • 11
    • 33746844695 scopus 로고    scopus 로고
    • Retrieved September 12, 2005, from
    • Juul, J. (2001). A clash between game and narrative. Retrieved September 12, 2005, from www.jesperjuul.dk/thesis/AClashBetweenGameAndNarrative.pdf
    • (2001) A Clash Between Game and Narrative
    • Juul, J.1
  • 12
    • 33746845453 scopus 로고    scopus 로고
    • The open and the closed: Game of emergence and games of progression
    • In F. Mäyrä (Ed.) Tampere, Finland: Tampere University Press
    • Juul, J. (2002). The open and the closed: Game of emergence and games of progression. In F. Mäyrä (Ed.), Computer Game and Digital Cultures conference proceedings (pp. 323-329). Tampere, Finland: Tampere University Press.
    • (2002) Computer Game and Digital Cultures Conference Proceedings , pp. 323-329
    • Juul, J.1
  • 17
    • 33746785353 scopus 로고    scopus 로고
    • (March). Paper presented at the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) conference, Darmstadt, Germany
    • Tosca, S. (2003, March). The quest problem in computer games. Paper presented at the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) conference, Darmstadt, Germany.
    • (2003) The Quest Problem in Computer Games
    • Tosca, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.