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Volumn 26, Issue 4, 2006, Pages 10-13
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V-Pong: An immersive table tennis simulation
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTER APPLICATIONS;
COMPUTER HARDWARE;
COMPUTER SIMULATION;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER SYSTEMS;
REAL TIME SYSTEMS;
SYNCHRONIZATION;
COLLISION DETECTION;
GAME DESIGN;
PHYSICAL SIMULATION;
PROJECTION WALL;
VISUAL OUTPUT;
VIRTUAL REALITY;
ARTICLE;
COMPUTER ANALYSIS;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
COMPUTER SYSTEM;
EQUIPMENT;
EQUIPMENT DESIGN;
EVALUATION;
INSTRUMENTATION;
MAN MACHINE INTERACTION;
ONLINE SYSTEM;
SIGNAL PROCESSING;
TENNIS;
THEORETICAL MODEL;
COMPUTER GRAPHICS;
COMPUTER SYSTEMS;
COMPUTING METHODOLOGIES;
EQUIPMENT DESIGN;
EQUIPMENT FAILURE ANALYSIS;
MAN-MACHINE SYSTEMS;
MODELS, THEORETICAL;
ONLINE SYSTEMS;
SIGNAL PROCESSING, COMPUTER-ASSISTED;
TENNIS;
USER-COMPUTER INTERFACE;
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EID: 33746101044
PISSN: 02721716
EISSN: None
Source Type: Journal
DOI: 10.1109/MCG.2006.92 Document Type: Article |
Times cited : (35)
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References (3)
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