-
1
-
-
84941164285
-
-
Last accessed 19 December 2005
-
About Learning, www.aboutlearning.com/ Last accessed 19 December 2005.
-
-
-
-
2
-
-
0002118993
-
Capture the flag: Military simulation meets computer games
-
Papers. Technical Report SS-99-02. Menlo Park, Calif.: AAAI Press
-
Atkin, M. S., Westbrook, D. L., and Cohen, P. R. "Capture the Flag: Military Simulation Meets Computer Games", In Papers from the AAAI 1999 Spring Symposium on Artificial Intelligence and Computer Games, 1-5. Technical Report SS-99-02. Menlo Park, Calif.: AAAI Press, 1999.
-
(1999)
AAAI 1999 Spring Symposium on Artificial Intelligence and Computer Games
, pp. 1-5
-
-
Atkin, M.S.1
Westbrook, D.L.2
Cohen, P.R.3
-
3
-
-
33745816786
-
-
Gold Coast, Queensland, Bond University
-
Brand, J.E. "Gameplay Australia 2005", Gold Coast, Queensland, Bond University, 2005.
-
(2005)
Gameplay Australia 2005
-
-
Brand, J.E.1
-
4
-
-
0004298344
-
-
Byrne, R.W. and Whiten, A. (Eds) Oxford, Clarendon Press
-
Byrne, R.W. and Whiten, A. (Eds) "Machiavellian Intelligence: Social Expertise and the Evolution of Intellect in Monkeys, Apes and Humans", Oxford, Clarendon Press, 1988.
-
(1988)
Machiavellian Intelligence: Social Expertise and the Evolution of Intellect in Monkeys, Apes and Humans
-
-
-
5
-
-
33745809557
-
DeepBlue
-
Schaeffer, J. and van den Herik, J. (ed.) Elsevier, Amsterdam
-
Campbell, M., Hoane, A.J. and Hsu, F.-h. "DeepBlue", in Schaeffer, J. and van den Herik, J. (ed.) "Chips Challenging Champions: games, computer and Artificial Intelligence", pp 3-9, Elsevier, Amsterdam, 2002.
-
(2002)
Chips Challenging Champions: Games, Computer and Artificial Intelligence
, pp. 3-9
-
-
Campbell, M.1
Hoane, A.J.2
Hsu, F.-H.3
-
6
-
-
84858910015
-
"If you help us build it, we will come!" - The role of the Teacher Librarian as an online curriculum facilitator and innovator
-
Virtual paper presented, May
-
Combes, B and Ring, J. "If you help us build it, we will come!" - The role of the Teacher Librarian as an online curriculum facilitator and innovator. Virtual paper presented at the ASLA Online I: Constructing Communities of Learning and Literacy Online Conference, May 2004.
-
(2004)
ASLA Online I: Constructing Communities of Learning and Literacy Online Conference
-
-
Combes, B.1
Ring, J.2
-
10
-
-
0002114009
-
Making sense of software: Computer games and interactive textuality
-
Jones, S. (Ed.), Sage, Thousand Oaks, CA
-
Friedman, T. "Making sense of software: computer games and interactive textuality", in Jones, S. (Ed.), Community in Cyberspace, Sage, Thousand Oaks, CA., 1994.
-
(1994)
Community in Cyberspace
-
-
Friedman, T.1
-
11
-
-
0002866773
-
Minding the behaviour of deception
-
Whiten, A. and Byrne, R. (eds.) Cambridge University Press, Cambridge
-
Hauser, M. "Minding the behaviour of deception", in Whiten, A. and Byrne, R. (eds.) "Machiavellian Intelligence II", Cambridge University Press, Cambridge, 1997.
-
(1997)
Machiavellian Intelligence II
-
-
Hauser, M.1
-
12
-
-
0036242527
-
Application of computer games in the field of education
-
Jayakanthan, R. "Application of computer games in the field of education", The Electronic Library, 20 (2) 98 - 102, 2002.
-
(2002)
The Electronic Library
, vol.20
, Issue.2
, pp. 98-102
-
-
Jayakanthan, R.1
-
13
-
-
33745839372
-
Pedagogical dimensions of game playing
-
Kumar, D. "Pedagogical dimensions of game playing", ACM Intelligence Magazine, 10 (1), 2000.
-
(2000)
ACM Intelligence Magazine
, vol.10
, Issue.1
-
-
Kumar, D.1
-
14
-
-
33745823564
-
Teaching data structures using competitive games
-
IEEE
-
Lawrence, R. "Teaching Data Structures using Competitive Games", IEEE Transactions on Education, Volumn 9, No. 3, pp 205-260, IEEE, 2004.
-
(2004)
IEEE Transactions on Education
, vol.9
, Issue.3
, pp. 205-260
-
-
Lawrence, R.1
-
15
-
-
0000479130
-
Intrinsic motivation and instructional effectiveness in computer-based education
-
R. E. Snow and M. J. Farr (Eds.), Hillsdale, NJ: Erlbaum
-
Lepper, M. R., and Malone, T. W. "Intrinsic motivation and instructional effectiveness in computer-based education", In R. E. Snow and M. J. Farr (Eds.), Aptitude, learning and instruction. Volume 3: Cognitive and affective process analysis. Hillsdale, NJ: Erlbaum, 1987.
-
(1987)
Aptitude, Learning and Instruction. Volume 3: Cognitive and Affective Process Analysis
, vol.3
-
-
Lepper, M.R.1
Malone, T.W.2
-
16
-
-
84941154984
-
-
Last accessed 18th September 2004
-
Li, S. "Rock-em, sock-em Robocode!", http://www-106.ibm.com/developerworks/Java/library/j-robocode/index.html, Last accessed 18th September 2004.
-
Rock-em, Sock-em Robocode!
-
-
Li, S.1
-
17
-
-
33745863201
-
The 'new paradigm' of outcomes-based education in perspectives
-
Malan, S.P.T. "The 'new paradigm' of outcomes-based education in perspectives", Journal of Family Ecology and Consumer Sciences. 28, p 22-28, 2000.
-
(2000)
Journal of Family Ecology and Consumer Sciences
, vol.28
, pp. 22-28
-
-
Malan, S.P.T.1
-
18
-
-
84941157307
-
-
Last accessed 13 October 2004
-
McCarthy, B. "Welcome to 4MAT", www.aboutlearning.com/ Last accessed 13 October 2004.
-
Welcome to 4MAT
-
-
McCarthy, B.1
-
19
-
-
77951728228
-
Serious games - Games that educate, train, and inform
-
Boston, MA
-
Michael, D. and Chen, S. "Serious games - games that educate, train, and inform" Boston, MA, Thomson Course Technology PTR, 2006.
-
(2006)
Thomson Course Technology PTR
-
-
Michael, D.1
Chen, S.2
-
22
-
-
0032021222
-
Soccer server: A tool for research on multiagent systems
-
Noda, I., Matsubara, H., Hiraki, K. and.Frank, I. "Soccer server: A tool for research on multiagent systems", Applied Artificial Intelligence, Vol. 12, pp 233-250, 1998.
-
(1998)
Applied Artificial Intelligence
, vol.12
, pp. 233-250
-
-
Noda, I.1
Matsubara, H.2
Hiraki, K.3
Frank, I.4
-
23
-
-
85007866458
-
An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future
-
Pillay, H. "An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future", Journal of Research on Technology in Education, 34 (3) pp 336-351, 2002.
-
(2002)
Journal of Research on Technology in Education
, vol.34
, Issue.3
, pp. 336-351
-
-
Pillay, H.1
-
24
-
-
33745809557
-
-
Schaeffer, J. and van den Herik, J. (Eds) Elsevier, Amsterdam
-
Schaeffer, J. and van den Herik, J. (Eds) "Chips Challenging Champions: games, computer and Artificial Intelligence", Elsevier, Amsterdam, 2002.
-
(2002)
Chips Challenging Champions: Games, Computer and Artificial Intelligence
-
-
-
25
-
-
33745809557
-
Games, computers and artificial intelligence
-
Schaeffer, J. and van den Herik, J. (Eds) Elsevier, Amsterdam
-
Schaeffer, J. and van den Herik, J. "Games, computers and artificial intelligence", in Schaeffer, J. and van den Herik, J. (Eds) "Chips Challenging Champions: games, computer and Artificial Intelligence", pp 3-9, Elsevier, Amsterdam, 2002.
-
(2002)
Chips Challenging Champions: Games, Computer and Artificial Intelligence
, pp. 3-9
-
-
Schaeffer, J.1
Van Den Herik, J.2
-
26
-
-
0000218399
-
Programming a computer for playing chess
-
Shannon, C. "Programming a Computer for Playing Chess." Phil. Mag. 41, 256-275, 1950.
-
(1950)
Phil. Mag.
, vol.41
, pp. 256-275
-
-
Shannon, C.1
-
27
-
-
33751362284
-
-
Last accessed 18 September 2004
-
Sweetser, P. "Current AI in Games: A Review", http://www.itee.uq.edu.au/penny/Game%20AI%20Review.pdf. Last accessed 18 September 2004.
-
Current AI in Games: A Review
-
-
Sweetser, P.1
-
28
-
-
0029276036
-
Temporal difference learning and TD-gammon
-
Tesauro, G. "Temporal difference learning and TD-gammon", Journal of the ACM, Vol 38, No. 3, pp 58-68, 1995.
-
(1995)
Journal of the ACM
, vol.38
, Issue.3
, pp. 58-68
-
-
Tesauro, G.1
-
29
-
-
0002988210
-
Computing machinery and intelligence
-
Turing, A.M. "Computing machinery and intelligence", Mind, 59, pp 433-460, 1950.
-
(1950)
Mind
, vol.59
, pp. 433-460
-
-
Turing, A.M.1
-
31
-
-
0003853115
-
-
Whiten, A. and Byrne, R.W. (Eds) Cambridge, Cambridge University Press
-
Whiten, A. and Byrne, R.W. (Eds) "Machiavellian Intelligence II: Extensions and Evaluations", Cambridge, Cambridge University Press, 1997.
-
(1997)
Machiavellian Intelligence II: Extensions and Evaluations
-
-
|