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Volumn 3942 LNCS, Issue , 2006, Pages 669-679

Improving game processing in multithreading and multiprocessor architecture

Author keywords

[No Author keywords available]

Indexed keywords

CLASSIFICATION (OF INFORMATION); COMPUTER ARCHITECTURE; CONCURRENCY CONTROL; DATA PROCESSING; MULTIPROCESSING SYSTEMS; PARALLEL PROCESSING SYSTEMS;

EID: 33745808744     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11736639_81     Document Type: Conference Paper
Times cited : (5)

References (9)
  • 1
    • 0343678311 scopus 로고
    • McGraw-Hill Inc., London, England
    • Ragsdale, Susann, (1991), Parallel Programming, McGraw-Hill Inc., London, England.
    • (1991) Parallel Programming
    • Ragsdale, S.1
  • 4
    • 33745826365 scopus 로고    scopus 로고
    • Sony Computer Entertainment Europe, London, England
    • Sony Corporation, (2000), EE User's Manual, Sony Computer Entertainment Europe, London, England.
    • (2000) EE User's Manual
  • 5
    • 84938166141 scopus 로고
    • Very high-speed computing systems
    • December
    • M.J. Flynn, Very High-Speed Computing Systems, Proceedings of the IEEE, vol. 54, December 1966.
    • (1966) Proceedings of the IEEE , vol.54
    • Flynn, M.J.1
  • 9
    • 33745832764 scopus 로고    scopus 로고
    • MSc Dissertation Computer Games Technology. Liverpool John Moores University. UK
    • Costa, S. (2004), Game Engineering for a Multiprocessor architecture. MSc Dissertation Computer Games Technology. Liverpool John Moores University. UK.
    • (2004) Game Engineering for a Multiprocessor Architecture
    • Costa, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.