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Volumn 3942 LNCS, Issue , 2006, Pages 507-518

Experimental approach to affective interaction in games

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIORAL RESEARCH; COMPUTATIONAL METHODS; COMPUTER ARCHITECTURE; DATA MINING; DATABASE SYSTEMS; GAME THEORY; HUMAN COMPUTER INTERACTION; IDENTIFICATION (CONTROL SYSTEMS); VISUALIZATION;

EID: 33745806146     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11736639_62     Document Type: Conference Paper
Times cited : (7)

References (11)
  • 2
    • 1942421697 scopus 로고    scopus 로고
    • Learning from games: HCI design innovations in entertainment software
    • J. Dyck, D. Pinelle, D., B. Brown, C. Gutwin: "Learning from Games: HCI Design Innovations in Entertainment Software," In Proc. GI'03, pp. 237-246, 2003.
    • (2003) Proc. GI'03 , pp. 237-246
    • Dyck, J.1    Pinelle, D.2    Brown, B.3    Gutwin, C.4
  • 3
    • 84889960454 scopus 로고
    • An argument for basic emotions
    • P. Ekman, "An argument for basic emotions," Cognition and Emotion, 6, pp. 169-200, 1992.
    • (1992) Cognition and Emotion , vol.6 , pp. 169-200
    • Ekman, P.1
  • 4
    • 0001983465 scopus 로고
    • Behavioral treatment and bio-behavioral assessment: Computer applications
    • J. B. Sidowski, J. H. Johnson and T. A. Williams (Eds.), Ablex, Norwood, NJ
    • P. J. Lang, "Behavioral treatment and bio-behavioral assessment: computer applications," In J. B. Sidowski, J. H. Johnson and T. A. Williams (Eds.), "Technology in Mental Health Care Delivery Systems," pp. 119-137, Ablex, Norwood, NJ, 1980.
    • (1980) Technology in Mental Health Care Delivery Systems , pp. 119-137
    • Lang, P.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.