![]() |
Volumn 12, Issue 4, 2006, Pages 640-648
|
An improved vertex caching scheme for 3D mesh rendering
|
Author keywords
Efficient rendering; Polygon mesh; Progressive mesh; Rendering sequence; Vertex cache
|
Indexed keywords
EFFICIENT RENDERING;
POLYGON MESH;
PROGRESSIVE MESH;
RENDERING SEQUENCE;
VERTEX CACHE;
ALGORITHMS;
COMPUTATIONAL METHODS;
DATA PROCESSING;
OPTICAL RESOLVING POWER;
SMART CARDS;
COMPUTER GRAPHICS;
ALGORITHM;
ARTICLE;
COMPUTER ASSISTED DIAGNOSIS;
COMPUTER GRAPHICS;
COMPUTER INTERFACE;
EVALUATION;
IMAGE ENHANCEMENT;
INFORMATION RETRIEVAL;
MATHEMATICAL COMPUTING;
METHODOLOGY;
SIGNAL PROCESSING;
THREE DIMENSIONAL IMAGING;
ALGORITHMS;
COMPUTER GRAPHICS;
IMAGE ENHANCEMENT;
IMAGE INTERPRETATION, COMPUTER-ASSISTED;
IMAGING, THREE-DIMENSIONAL;
INFORMATION STORAGE AND RETRIEVAL;
NUMERICAL ANALYSIS, COMPUTER-ASSISTED;
SIGNAL PROCESSING, COMPUTER-ASSISTED;
USER-COMPUTER INTERFACE;
|
EID: 33744773843
PISSN: 10772626
EISSN: None
Source Type: Journal
DOI: 10.1109/TVCG.2006.59 Document Type: Article |
Times cited : (39)
|
References (24)
|