-
1
-
-
0029210635
-
Learning to act using real-time dynamic programming
-
A. G. Barto, S. J. Bradtke, and S. P. Singh. Learning to act using real-time dynamic programming. Artificial Intelligence, 72(1) :81-138, 1995.
-
(1995)
Artificial Intelligence
, vol.72
, Issue.1
, pp. 81-138
-
-
Barto, A.G.1
Bradtke, S.J.2
Singh, S.P.3
-
2
-
-
0004683091
-
An analysis of minimax
-
M.R.B. Clarke, editor, Edinburgh University Press
-
D.F. Beal. An analysis of minimax. In M.R.B. Clarke, editor, Advances in Computer Chess, volume 2, pages 103 109. Edinburgh University Press, 1980.
-
(1980)
Advances in Computer Chess
, vol.2
, pp. 103-109
-
-
Beal, D.F.1
-
3
-
-
0039936402
-
Benefits of minimax search
-
M.R.B. Clarke, editor, Oxford : Pergamon
-
D.F. Beal. Benefits of minimax search. In M.R.B. Clarke, editor, Advances in Computer Chess, volume 3, pages 17 24. Oxford : Pergamon, 1982.
-
(1982)
Advances in Computer Chess
, vol.3
, pp. 17-24
-
-
Beal, D.F.1
-
4
-
-
0020945068
-
Recent progress in understanding minimax search
-
New York, Association for Computing Machinery
-
D.F. Beal. Recent progress in understanding minimax search. In Proceedings of ACM Annual Conference, pages 164-169, New York, 1983. Association for Computing Machinery.
-
(1983)
Proceedings of ACM Annual Conference
, pp. 164-169
-
-
Beal, D.F.1
-
5
-
-
0004653292
-
Error analysis of the minimax principle
-
M.R.B. Clarke, editor, Oxford : Pergamon
-
I. Bratko and M. Gams. Error analysis of the minimax principle. In M.R.B. Clarke, editor, Advances in Computer Chess, volume 3, pages 1-15. Oxford : Pergamon, 1982.
-
(1982)
Advances in Computer Chess
, vol.3
, pp. 1-15
-
-
Bratko, I.1
Gams, M.2
-
7
-
-
0043247547
-
-
Technical Report TR 94-08, Department of Computing Science, University of Alberta
-
J. Culberson and J. SchaelTer. Efficiently searching the 15-puzzle. Technical Report TR 94-08, Department of Computing Science, University of Alberta, 1994.
-
(1994)
Efficiently Searching the 15-puzzle
-
-
Culberson, J.1
SchaelTer, J.2
-
8
-
-
84899829959
-
A formal basis for the heuristic determination of minimum cost paths
-
P.E. Hart, N.J. Nilsson, and B. Raphael. A formal basis for the heuristic determination of minimum cost paths. IEEE Trans, on Systems Science and Cybernetics, 4(2): 100-107, 1968.
-
(1968)
IEEE Trans, on Systems Science and Cybernetics
, vol.4
, Issue.2
, pp. 100-107
-
-
Hart, P.E.1
Nilsson, N.J.2
Raphael, B.3
-
9
-
-
78651572804
-
Pathfinding design architecture
-
Steve Rabin, editor, Charles River Media
-
Dan Higgins. Pathfinding design architecture. In Steve Rabin, editor, AI Game Programming Wisdom, pages 122-132. Charles River Media, 2002.
-
(2002)
AI Game Programming Wisdom
, pp. 122-132
-
-
Higgins, D.1
-
10
-
-
0030368461
-
Finding optimal solutions to the twenty-four puzzle
-
Portland, Oregon, USA, AAAI Press / The MIT Press
-
Richard E. Korf and Larry A. Taylor. Finding optimal solutions to the twenty-four puzzle. In Proceedings of the Thirteenth National Conference on Artificial Intelligence (AAAI-96), pages 1202 1207, Portland, Oregon, USA, 1996. AAAI Press / The MIT Press.
-
(1996)
Proceedings of the Thirteenth National Conference on Artificial Intelligence (AAAI-96)
, pp. 1202-1207
-
-
Korf, R.E.1
Taylor, L.A.2
-
11
-
-
0022129301
-
Depth-first iterative deepening: An optimal admissible tree search
-
R. Korf. Depth-first iterative deepening : An optimal admissible tree search. Artificial Intelligence, 27(1), 1985.
-
(1985)
Artificial Intelligence
, vol.27
, Issue.1
-
-
Korf, R.1
-
12
-
-
0025400088
-
Real-time heuristic search
-
Richard E. Korf. Real-time heuristic search. Artificial Intelligence, 42(2-3): 189 211, 1990.
-
(1990)
Artificial Intelligence
, vol.42
, Issue.2-3
, pp. 189-211
-
-
Korf, R.E.1
-
13
-
-
0242705569
-
Finding optimal solutions to rubik's cube using pattern databases
-
Nagoya, Japan
-
R. Korf. Finding optimal solutions to rubik's cube using pattern databases. In Proceedings of the Workshop on Computer Games (W31) at IJCAI-97, pages 21-26, Nagoya, Japan, 1997.
-
(1997)
Proceedings of the Workshop on Computer Games (W31) at IJCAI-97
, pp. 21-26
-
-
Korf, R.1
-
14
-
-
84949723494
-
Performance of lookahead control policies in the face of abstractions and approximations
-
S. Koenig and R. Holte, editors, Springer-Verlag, Berlin, Heidelberg
-
I. Levner, V. Bulitko, O. Madani, and R. Greiner. Performance of lookahead control policies in the face of abstractions and approximations. In S. Koenig and R. Holte, editors, Lecture Notes in Artificial Intelligence (LNAI), volume 2371, pages 299-308. Springer-Verlag, Berlin, Heidelberg, 2002.
-
(2002)
Lecture Notes in Artificial Intelligence (LNAI)
, vol.2371
, pp. 299-308
-
-
Levner, I.1
Bulitko, V.2
Madani, O.3
Greiner, R.4
-
16
-
-
0020207407
-
An investigation of the causes of pathology in games
-
D.S. Nau. An investigation of the causes of pathology in games. Artificial Intelligence, 19:257-278, 1982.
-
(1982)
Artificial Intelligence
, vol.19
, pp. 257-278
-
-
Nau, D.S.1
-
17
-
-
0020717461
-
Pathology on game trees revisited, and an alternative to minimaxing
-
D.S. Nau. Pathology on game trees revisited, and an alternative to minimaxing. Artificial Intelligence, 21(1,2):221 244,1983.
-
(1983)
Artificial Intelligence
, vol.21
, Issue.1-2
, pp. 221-244
-
-
Nau, D.S.1
-
18
-
-
0020787874
-
On the Nature of Pathology in Game Searching
-
J. Pearl. On the Nature of Pathology in Game Searching. Artificial Intelligence, 20:427 453, 1983.
-
(1983)
Artificial Intelligence
, vol.20
, pp. 427-453
-
-
Pearl, J.1
-
19
-
-
0027646606
-
Machine discovery of effective admissible heuristics
-
A. E. Prieditis. Machine discovery of effective admissible heuristics. Machine Learning, 12:117-141, 1993.
-
(1993)
Machine Learning
, vol.12
, pp. 117-141
-
-
Prieditis, A.E.1
-
20
-
-
0001569055
-
Complete solution of the eight-puzzle and the benefit of node ordering in IDA
-
Alexander Reinefeld. Complete solution of the eight-puzzle and the benefit of node ordering in IDA. In IJCAI, pages 248-253, 1993.
-
(1993)
IJCAI
, pp. 248-253
-
-
Reinefeld, A.1
-
22
-
-
0004742212
-
Presence and absence of pathology on game trees
-
D.F. Beal, editor, Oxford: Pergamon
-
G. Schriifer. Presence and absence of pathology on game trees. In D.F. Beal, editor, Advances in Computer Chess, volume 4, pages 101-112. Oxford: Pergamon, 1986.
-
(1986)
Advances in Computer Chess
, vol.4
, pp. 101-112
-
-
Schriifer, G.1
-
23
-
-
0002992308
-
Computer chess strength
-
M.R.B. Clarke, editor, Oxford : Pergamon
-
K. Thompson. Computer chess strength. In M.R.B. Clarke, editor, Advances in Computer Chess, volume 3, pages 55 56. Oxford : Pergamon, 1982.
-
(1982)
Advances in Computer Chess
, vol.3
, pp. 55-56
-
-
Thompson, K.1
|