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Volumn 2005, Issue , 2005, Pages 179-184

A report of large-scale gaming simulation using a U-Mart system in economic education

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL MARKET; ECONOMIC EDUCATION; EDUCATIONAL GAMING; HYBRID GAMING SIMULATION SYSTEM;

EID: 33744467049     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/C5.2005.3     Document Type: Article
Times cited : (3)

References (8)
  • 4
    • 33744458778 scopus 로고    scopus 로고
    • U-Mart project: Learning economic principles from the bottom by both human and software agents
    • H. Sato, H. Matsui, I. Ono, H. Kita, and T. Terano: "U-Mart Project: Learning Economic Principles from the Bottom by both Human and Software Agents", Proceedings of AESCS2001, 56-66, 2001.
    • (2001) Proceedings of AESCS2001 , pp. 56-66
    • Sato, H.1    Matsui, H.2    Ono, I.3    Kita, H.4    Terano, T.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.