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Volumn 3337, Issue , 2004, Pages 60-66

Reliable space leaping using distance template

Author keywords

Distance template; Min max map; Space leaping; Volume ray casting

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; COMPUTERS;

EID: 33646840018     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-30547-7_7     Document Type: Article
Times cited : (4)

References (13)
  • 1
    • 0025552380 scopus 로고
    • Applying Space Subdivision Techniques to Volume Rendering
    • San Francisco, CA
    • Subramanian, K., Fussell, D.: Applying Space Subdivision Techniques to Volume Rendering. IEEE Visualization '90. San Francisco, CA (1990) 150-159
    • (1990) IEEE Visualization '90 , pp. 150-159
    • Subramanian, K.1    Fussell, D.2
  • 2
    • 0025462506 scopus 로고
    • Efficient Ray Tracing of Volume Data
    • Levoy, M. : Efficient Ray Tracing of Volume Data. ACM Transactions on Graphics Vol. 9. (1990) 245-261
    • (1990) ACM Transactions on Graphics , vol.9 , pp. 245-261
    • Levoy, M.1
  • 5
    • 85027175346 scopus 로고
    • Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
    • Orlando, Florida
    • Lacroute, P., Levoy, M.: Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation. Computer Graphics (SIGGRAPH 94 Proceedings), Orlando, Florida (1994) 451-458
    • (1994) Computer Graphics (SIGGRAPH 94 Proceedings) , pp. 451-458
    • Lacroute, P.1    Levoy, M.2
  • 6
    • 0028679945 scopus 로고
    • Proximity Clouds, An Acceleration Technique for 3D Grid Traversal
    • Cohen, D., Sheffer, Z.: Proximity Clouds, An Acceleration Technique for 3D Grid Traversal. The Visual Computer Vol. 11, No. 1 (1994) 27-28
    • (1994) The Visual Computer , vol.11 , Issue.1 , pp. 27-28
    • Cohen, D.1    Sheffer, Z.2
  • 7
    • 35048876709 scopus 로고    scopus 로고
    • Efficiently Using Graphics Hardware in Volume Rendering Applications
    • Westermann, R., Eart, T.: Efficiently Using Graphics Hardware in Volume Rendering Applications. Computer Graphics (1998) 167-177
    • (1998) Computer Graphics , pp. 167-177
    • Westermann, R.1    Eart, T.2
  • 8
    • 85053435300 scopus 로고
    • Hierarchical Splatting-A Progressive Refinement Algorithm for Volume Rendering
    • Laur, D., Hanrahan, P.: Hierarchical Splatting-A Progressive Refinement Algorithm for Volume Rendering. Computer Graphics SIGGRAPH'91 (1991) 285-288
    • (1991) Computer Graphics SIGGRAPH'91 , pp. 285-288
    • Laur, D.1    Hanrahan, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.