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Volumn 36, Issue 1, 2004, Pages 219-223

Using game days to teach a multiagent system class

Author keywords

Active Learning; Game Days; Game based Learning; Multiagent Systems

Indexed keywords

ARTIFICIAL INTELLIGENCE; COMPUTER SCIENCE; LEARNING SYSTEMS; MULTIMEDIA SYSTEMS; PROBLEM SOLVING; STUDENTS;

EID: 33646834140     PISSN: 00978418     EISSN: 00978418     Source Type: Conference Proceeding    
DOI: 10.1145/1028174.971378     Document Type: Conference Paper
Times cited : (9)

References (19)
  • 1
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    • URL: http://www.cse.unl.edu/~lksoh/Classes/CSCE475_896_Fall03/gamedays. html
  • 2
    • 0012630570 scopus 로고
    • Active learning: Creating excitement in the classroom
    • Document No. ED 340 272
    • Bonwell, C. C. and J. A. Eison (1991). Active Learning: Creating Excitement in the Classroom, ERIC Clearinghouse on Higher Education, Document No. ED 340 272.
    • (1991) ERIC Clearinghouse on Higher Education
    • Bonwell, C.C.1    Eison, J.A.2
  • 4
    • 33646835956 scopus 로고    scopus 로고
    • URL: http://www.imsa.edu/team/cpbl/cpbl.html
  • 5
    • 33646844994 scopus 로고    scopus 로고
    • URL: http://www.samford.edu/pbl/search/whosearch.shtml.
  • 6
    • 33646829322 scopus 로고    scopus 로고
    • URL: http://www.mcli.dist.maricopa.edu/pbl/info.html.
  • 8
    • 84872766025 scopus 로고
    • Experience with peer learning in an introductory computer science course
    • Wills, C. E., and D. Finkel (1994). Experience with Peer Learning in An Introductory Computer Science Course, Computer Science Education, 5(2): 165-187.
    • (1994) Computer Science Education , vol.5 , Issue.2 , pp. 165-187
    • Wills, C.E.1    Finkel, D.2
  • 10
    • 0026825175 scopus 로고
    • Pharmacology instruction: A game approach for students
    • Black, R. L. (1992). Pharmacology Instruction: A Game Approach for Students, Nurse Educator, 17(2):7-8.
    • (1992) Nurse Educator , vol.17 , Issue.2 , pp. 7-8
    • Black, R.L.1
  • 14
    • 2642557825 scopus 로고    scopus 로고
    • Computer games in education
    • 25 June 2002
    • Daniel, G. and K. Cox (2002), Computer Games in Education, Web Tools Newsletter, 25 June 2002.
    • (2002) Web Tools Newsletter
    • Daniel, G.1    Cox, K.2
  • 15
    • 33646833478 scopus 로고    scopus 로고
    • URL: http://learningware.com/whatsnew/gameswork.html
  • 17
    • 2642519506 scopus 로고    scopus 로고
    • Biter: A platform for the teaching and research of multiagent systems' design using robocup
    • Buhler, P. and J. M. Vidal (2001). Biter: A Platform for the Teaching and Research of Multiagent Systems' Design using Robocup, Proceedings of the International Robocup Symposium.
    • (2001) Proceedings of the International Robocup Symposium
    • Buhler, P.1    Vidal, J.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.