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Volumn 9, Issue 2, 2006, Pages 183-187

Human experience modeler: Context-driven cognitive retraining to facilitate transfer of learning

Author keywords

[No Author keywords available]

Indexed keywords

ADULT; ARTICLE; ASSOCIATION; BRAIN ARTERY ANEURYSM; CAMERA; CASE REPORT; COGNITIVE DEFECT; COGNITIVE REHABILITATION; COMPUTER MODEL; COMPUTER PROGRAM; EXPERIENCE; FEEDBACK SYSTEM; FRONTAL LOBE; HUMAN; HUMAN EXPERIENCE MODELER; LEARNING; MALE; MEMORY DISORDER; PILOT STUDY; STIMULUS RESPONSE; TASK PERFORMANCE; VIDEORECORDING; VIRTUAL REALITY; WORKING MEMORY;

EID: 33646737077     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2006.9.183     Document Type: Article
Times cited : (29)

References (11)
  • 1
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    • Analysis of assets for virtual reality applications in neuropsychology
    • Rizzo, A.A., Shultheis, M., Kerns, K.A., et al. (2004). Analysis of assets for virtual reality applications in neuropsychology. Neuropsychology Rehabilitation 14:207-239.
    • (2004) Neuropsychology Rehabilitation , vol.14 , pp. 207-239
    • Rizzo, A.A.1    Shultheis, M.2    Kerns, K.A.3
  • 3
    • 0036756735 scopus 로고    scopus 로고
    • Processing approaches to cognition: The impetus from the levels-of-processing framework
    • Roediger, H.L., Gallo, D.A., & Geraci, L. (2002). Processing approaches to cognition: The impetus from the levels-of-processing framework. Memory 10:319-332.
    • (2002) Memory , vol.10 , pp. 319-332
    • Roediger, H.L.1    Gallo, D.A.2    Geraci, L.3
  • 6
    • 0041560905 scopus 로고    scopus 로고
    • A virtual reality environment for evaluation of a daily living skill in brain injury rehabilitation: Reliability and validity
    • Zhang, L., Abreu, B., Seale, G., et al. (2003). A virtual reality environment for evaluation of a daily living skill in brain injury rehabilitation: reliability and validity. Archives of Physical Medicine and Rehabilitation 84:1118-1124.
    • (2003) Archives of Physical Medicine and Rehabilitation , vol.84 , pp. 1118-1124
    • Zhang, L.1    Abreu, B.2    Seale, G.3
  • 7
    • 0036536898 scopus 로고    scopus 로고
    • Augmented reality: A new way of seeing
    • Feiner, S.K, (2002). Augmented reality: a new way of seeing. Scientific American April:50-54.
    • (2002) Scientific American , vol.APRIL , pp. 50-54
    • Feiner, S.K.1
  • 8
    • 28244461465 scopus 로고    scopus 로고
    • Mixed reality in education, entertainment and training: An interdisciplinary approach
    • Hughes, C.E., Stapleton, C.B., Hughes, D.E., et al. (2005). Mixed reality in education, entertainment and training: an interdisciplinary approach. IEEE Computer Graphics and Applications 26:24-30.
    • (2005) IEEE Computer Graphics and Applications , vol.26 , pp. 24-30
    • Hughes, C.E.1    Stapleton, C.B.2    Hughes, D.E.3
  • 9
    • 84911453915 scopus 로고    scopus 로고
    • MR platform, a basic body on which mixed reality applications are built
    • Darmstadt, Germany
    • Uchiyama, S., Takemoto, K., Satoh, K., et al. (2002). MR platform, a basic body on which mixed reality applications are built. Presented at ISMAR '02, Darmstadt, Germany.
    • (2002) ISMAR '02
    • Uchiyama, S.1    Takemoto, K.2    Satoh, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.