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Volumn 2005, Issue , 2005, Pages 875-877

Understanding object-oriented software through virtual role-play

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SIMULATION; INTERACTIVE COMPUTER SYSTEMS; LEARNING SYSTEMS; OBJECT ORIENTED PROGRAMMING; STUDENTS; VIRTUAL REALITY; VISUALIZATION;

EID: 33646545853     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICALT.2005.293     Document Type: Conference Paper
Times cited : (6)

References (6)
  • 1
    • 77953814443 scopus 로고    scopus 로고
    • Exploring the role of visualization and engagement in computer science education
    • M. E. Caspersen, D. Joyce, D. Goelman, and I. Utting, Eds. Århus, Denmark: ACM Press
    • T. L. Naps, G, Rößling, et al., "Exploring the Role of Visualization and Engagement in Computer Science Education", in Working group reports from ITiCSE on Innovation and Technology in computer science education, M. E. Caspersen, D. Joyce, D. Goelman, and I. Utting, Eds. Århus, Denmark: ACM Press, 2002, pp. 131-152.
    • (2002) Working Group Reports from ITiCSE on Innovation and Technology in Computer Science Education , pp. 131-152
    • Naps, T.L.1    Rößling, G.2
  • 6
    • 33749054196 scopus 로고    scopus 로고
    • Applying case-based teaching to object-oriented framework training
    • 16th European Conference in Artificial Intelligence, Valencia, Spain
    • G. Jiménez-Díaz, M. Gómez-Albarrán, et al., "Applying Case-Based Teaching to Object-Oriented Framework Training", in Proc. 2nd European Starting AI Researcher Symposium, in 16th European Conference in Artificial Intelligence, Valencia, Spain, pp. 235-240, 2004.
    • (2004) Proc. 2nd European Starting AI Researcher Symposium , pp. 235-240
    • Jiménez-Díaz, G.1    Gómez-Albarrán, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.