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Volumn 5, Issue 2, 2006, Pages 62-69

Capture the flag: Mixed-reality social gaming with smart phones

Author keywords

[No Author keywords available]

Indexed keywords

CAPTURE THE FLAG (CFT); COMPUTER GAMES; REAL-WORLD PLAYING ENVIRONMENT; SMART PHONES;

EID: 33646410714     PISSN: 15361268     EISSN: None     Source Type: Journal    
DOI: 10.1109/MPRV.2006.25     Document Type: Review
Times cited : (53)

References (7)
  • 3
    • 0038713807 scopus 로고    scopus 로고
    • Where on-line meets on the streets: Experiences with mobile mixed reality games
    • ACM Press
    • M. Flintham et al., "Where On-Line Meets on the Streets: Experiences with Mobile Mixed Reality Games," Prof. 2003 Conf. Human Factors in Computing Systems (CHI 03), ACM Press, 2003, pp. 569-576.
    • (2003) Prof. 2003 Conf. Human Factors in Computing Systems (CHI 03) , pp. 569-576
    • Flintham, M.1
  • 4
    • 0038756993 scopus 로고    scopus 로고
    • Pirates! - Using the physical world as a game board
    • IOS Press
    • S. Björk et al., "Pirates! - Using the Physical World as a Game Board," Human-Computer Interaction - INTERACT'01, IOS Press, 2001, pp. 423-430.
    • (2001) Human-computer Interaction - INTERACT'01 , pp. 423-430
    • Björk, S.1
  • 5
    • 84858868750 scopus 로고    scopus 로고
    • GSM networks are failing the location test
    • T. Poropudas, "GSM Networks Are Failing the Location Test," Mobile CommerceNet, www.seitti.com/story.php?story_ id=2362.
    • Mobile CommerceNet
    • Poropudas, T.1
  • 6
    • 38349020117 scopus 로고    scopus 로고
    • First person indoor/outdoor augmented reality application: ARQuake
    • B.H. Thomas et al., "First Person Indoor/Outdoor Augmented Reality Application: ARQuake," Personal and Ubiquitous Computing, vol. 6, no. 1, 2002, pp. 75-86.
    • (2002) Personal and Ubiquitous Computing , vol.6 , Issue.1 , pp. 75-86
    • Thomas, B.H.1
  • 7
    • 14544302999 scopus 로고    scopus 로고
    • Human pacman: A mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
    • A.D. Cheok et al., "Human Pacman: A Mobile, Wide-Area Entertainment System Based on Physical, Social, and Ubiquitous Computing," Personal and Ubiquitous Computing, vol. 8, no. 2, 2004, pp. 71-81; http://dx.doi.org/10.1007/ s00779-004-0267-x.
    • (2004) Personal and Ubiquitous Computing , vol.8 , Issue.2 , pp. 71-81
    • Cheok, A.D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.